Events

The last card type in Heroes of Havokk is Events, which are representations of specific actions, occurrences, or situations that don’t specifically fall into the other categories. These are sometimes lore-specific and others character-specific. Events are very straightforward, and you simply play each of these cards as they are written, or per the current errata rulings if there are ever updated rulings.

 

Using Events
Events are played similarly to Spells and Skills in that they are played, their effect is resolved, and then, depending on the card’s ability, it is either placed into a discard pile or banished from the game. If the Event card has the [Swift Action] ability, then you would follow the timing associated with it, like any other card.

 

There are no Campaign-specific rules associated with Events. Because these cards encompass variable situations, characters, and types of effects, depending on the context of the card being played or the deck that it is included in, these variables cannot be accounted for within a single ability or category in most cases. Follow the instructions on the card whenever possible; otherwise, if an unusual situation arises or if you are unsure how to resolve an action, have the Lore Master decide on how the card should be resolved.

  • The recommended description to use for Events per "Lore Master to Players" is that the Character(s) involved are used to portray these Events.

 

The Event Card Gallery contains images only. The full profiles below include lore, context, and additional information. All Event cards are considered Neutral alignment unless specifically stated otherwise.

Event Card Gallery

Event Card Full Profiles

Lore Description: Though many inhabitants of Havokk are gifted with magic and the ability to control various energy types of the realm, many are not. For those without the ability to harness this power, powerful tools have been created in place of magic.

 

Anti-magic rune stones are specialized ores with arcane carvings that, when activated, will nullify magical effects and abilities within their radius.

Card Rules Text:

Discard all Spellcraft cards from play.

Card Type/Subtype:

  • Neutral Event

EXP value:

  • 5

Line-of-Sight:

  • Not required

Area-of-Effect:

  • Cards in play

Rank / Card #:

  • 1 / #236

Art:

  • TBA

Lore Description: Pirates often have colorful vocabularies, some of which we cannot include here due to our younger audience members. However, "Blowing the man down" is pirate slang for "destroy that person with extreme prejudice."

 

Whenever Captain Shank and Mako's pirate hordes are feeling especially devious or brutal, they are known to fiercely attack and destroy their opposition similarly. They then benefit from their loss by acquiring their possessions.

Card Rules Text:

Defeat an opposing Non-Hero character with an EXP value of 6 or less. If you control a Pirate, draw a card. Banish after use.

Card Type/Subtype:

  • Neutral Event

EXP value:

  • 8

Line-of-Sight:

  • Not required

Area-of-Effect:

  • Cards in play

Rank / Card #:

  • 3 / #237

Art:

  • Douglas Draco

Lore Description: There are moments that Heroes can feel in the core of their being that their lives will forever be altered by. These moments of destiny define them and are true tests of their mettle.

When characters engage in these moments, the outcome can affect not only their situation but the entire realm as a whole.

 

Whatever your destiny, never give up!

Card Rules Text:

[Swift Action]This card may be played outside of normal turn steps and outside of your turn. Use when needed. Swift Action cards, abilities, and effects are resolved in the order they are played.

 

For the remainder of the turn, cards or effects that prevent characters from attacking are ignored. Characters you control get +1 ATK and +1 AC until end of turn for each opponent you have. Banish after use.

Card Type/Subtype:

  • Neutral Event

EXP value:

  • 7

Line-of-Sight:

  • Not required

Area-of-Effect:

  • Characters you control

Rank / Card #:

  • 3 / #238

Art:

  • Douglas Draco

Lore Description: One of the first spells taught to many spellcasters in Havokk, the Guidance spell is a means to communicate with Havokk directly. By focusing on and calling out to the magical natural energies of Havokk, the realm itself is said to guide those to what they seek.

 

Others find guidance in their own ways, taking inspiration from several sources. Wherever there is a will, there is a way.

Card Rules Text:

Choose a card type. Reveal cards from the top of your deck until you reveal a card of the chosen type and place it into your hand. Return the other revealed cards to your deck, then shuffle afterward. (Card types are Character, Event, Item, Skill, Spellcraft.)

Card Type/Subtype:

  • Neutral Event

EXP value:

  • 0

Line-of-Sight:

  • Not required

Area-of-Effect:

  • Single chosen card

Rank / Card #:

  • 1 / #239

Art:

  • Dahlia Wilder

Lore Description: Intelligence is measured in various ways, some information being more valuable to some than others. Knowledge, in general, though, and the pursuit of education is a noble goal and should be embraced by all. Encouraging the pursuit of education and the reciprocation of information benefits everyone!

The more you know, the more effective you are. There is no knowledge that is not power.

Card Rules Text:

Search your deck for a Skill card and either put it into your hand or put it into play. Shuffle your deck afterward.

Card Type/Subtype:

  • Neutral Event

EXP value:

  • 4

Line-of-Sight:

  • Not required

Area-of-Effect:

  • Single chosen Skill card

Rank / Card #:

  • 1 / #240

Art:

  • Douglas Draco

Lore Description: Zhakul is a vile being and is known for his fathomless cruelty. When engaged in combat or whenever he finds victims to abuse, the atrocities committed by him are feared and traumatic for all involved.

 

Whereas Zhakul feeds off pain and suffering, the more cruel and vicious his acts are, the more empowered he becomes, furthering additional cruelty and animosity towards the living.

Card Rules Text:

[Anima 3]: When you play this card, you may pay (3) HP from your Hero character. There is a secondary effect of the card or ability that only applies when the HP is paid. The HP is paid when the card is played, you must declare if you are paying the Anima cost before any other part of the card is resolved.

 

Defeat a Non-Hero character with an EXP value of X or less, where X is the amount of HP you have paid this turn. If you paid this card's Anima cost, deal damage to their controller's Hero equal to the defeated character's EXP value. Banish after use.

Card Type/Subtype:

  • Neutral Event

EXP value:

  • 8

Line-of-Sight:

  • Not required

Area-of-Effect:

  • Two opposing characters (one Hero, one Non-Hero)

Rank / Card #:

  • 3 / #241

Art:

  • Douglas Draco

Lore Description: Warriors are full of courageous energy and vigor, carrying the might of the pack. Fervor that swells through each member, and together, they create a crashing wave of force upon your foes.

 

The determination and drive to conquer also remove any effects that would stop these characters from attacking, so their terrifying, overwhelming force cannot be abated.

Card Rules Text:

Characters you control get +3 ATK and +1 Damage until end of turn. Cards, effects, and abilities that prevent characters from attacking are ignored for the remainder of the turn and cannot be played until the beginning of your next turn.

Card Type/Subtype:

  • Neutral Event

EXP value:

  • 4

Line-of-Sight:

  • Not required

Area-of-Effect:

  • Characters you control.

Rank / Card #:

  • 2 / #242

Art:

  • Ranzinza Cinza

Lore Description: Xavier's effect on his fans and on music as a whole is widely known. Part of this phenomenon is due to what he refers to as a "power solo." Based on the effects of these long, intricate, and explosive outbursts of musical talent, he has shown that he is just as much a threat on stage as he is on the battlefield.

Card Rules Text:

[Swift Action]This card may be played outside of normal turn steps and outside of your turn. Use when needed. Swift Action cards, abilities, and effects are resolved in the order they are played.

 

Banish the highest EXP value Spell card from your discard pile. Your Hero gets +X ATK, +X AC, and +2 Damage until end of turn, where X is equal to the EXP value of the card banished this way. Banish after use.

Card Type/Subtype:

  • Neutral Event

EXP value:

  • 6

Line-of-Sight:

  • Not required

Area-of-Effect:

  • Your Hero character

Rank / Card #:

  • 3 / #243

Art:

  • Tim Sparvero

Lore Description: Pirates are known for many things, but being kind and offering humanitarian aid is typically not one of them. Instead, pirates often raid portside towns or colonies and raid them for their valuables, sometimes even capturing individuals.

 

Captain Shank, a slightly benevolent pirate compared to some of his colleagues, typically raids for supplies to aid in his ongoing civil war against the self-proclaimed pirate king, Mako.

Card Rules Text:

Deal 2 damage to each character an opponent controls. Draw a card for each character defeated this way. Banish after use.

Card Type/Subtype:

  • Neutral Event

EXP value:

  • 8

Line-of-Sight:

  • Not required

Area-of-Effect:

  • Characters an opponent controls.

Rank / Card #:

  • 3 / #244

Art:

  • Douglas Draco

Lore Description: A primary tenet of the Void and its followers is that flesh, life, and existence are pointless distractions from the inescapable, inevitable end of all things. Sacrificing oneself (or others) to expedite the transition from existence to annihilation pleases the dark masters of the Void, and for this, their followers are rewarded with their darkest desires being fulfilled.

Card Rules Text:

[Anima 2]: When you play this card, you may pay (2) HP from your Hero character. There is a secondary effect of the card or ability that only applies when the HP is paid. The HP is paid when the card is played, you must declare if you are paying the Anima cost before any other part of the card is resolved.

 

Draw two cards. If you paid this card's [Anima] cost, draw cards equal to your Hero's damage value instead.

Card Type/Subtype:

  • Neutral Event

EXP value:

  • 6

Line-of-Sight:

  • Not required

Area-of-Effect:

  • Your Hero character

Rank / Card #:

  • 2 / #245

Art:

  • Douglas Draco

Lore Description: There is the saying, "the golden rule is that those with the gold make the rules." Thankfully for the greater population of Havokk as a whole, the Squirks who manage the majority of finance and gold for the entire realm are invested in providing fair and consistent rules across all species and regions.

 

However, no one is saying you can't claim the resources and gold left behind for the betterment of your own position or your species, and this is why the Squirks have become such an influential species on Havokk.

Card Rules Text:

[Swift Action]This card may be played outside of normal turn steps and outside of your turn. Use when needed. Swift Action cards, abilities, and effects are resolved in the order they are played.

 

Shuffle all Item cards from each player's discard piles into their owner's decks. For each Item card shuffled into a deck, create that many Gold tokens. Banish after use.

Card Type/Subtype:

  • Neutral Event

EXP value:

  • 8

Line-of-Sight:

  • Not required

Area-of-Effect:

  • Discard piles

Rank / Card #:

  • 3 / #246

Art:

  • Tim Sparvero

Lore Description: Highly attuned senses and nimble forms benefit Squirks in many ways. Known to be difficult to physically combat or target with projectiles, Squirks are very adept at dodging incoming attacks and magical effects. The exclamatory sound they make resembles a squeak when they are frightened or alarmed.

Card Rules Text:

[Swift Action]This card may be played outside of normal turn steps and outside of your turn. Use when needed. Swift Action cards, abilities, and effects are resolved in the order they are played.

 

Cancel a card or ability as it's played if it would choose one or more Squirks you control. Create X Gold tokens, where X is the EXP value of the canceled card. Banish after use.

Card Type/Subtype:

  • Neutral Event

EXP value:

  • 6

Line-of-Sight:

  • Not required

Area-of-Effect:

  • Squirk characters you control

Rank / Card #:

  • 2 / #247

Art:

  • Tim Sparvero

Lore Description: Supernatural speed, agility, and reflexes are common attributes of Heroes. For some, they may harness talents, latent abilities, and various energy sources to increase their overall velocity, allowing them to cover more space, perform quicker, and do more with the time they have available.

Card Rules Text:

[Swift Action]This card may be played outside of normal turn steps and outside of your turn. Use when needed. Swift Action cards, abilities, and effects are resolved in the order they are played.

 

When you play this card, you may immediately perform two actions. These actions do not use your allotted actions for the turn. Resolve these actions before moving out of your Action phase. Banish after use.

Card Type/Subtype:

  • Neutral Event

EXP value:

  • 6

Line-of-Sight:

  • Not required

Area-of-Effect:

  • Your Hero character

Rank / Card #:

  • 3 / #248

Art:

  • Tim Sparvero

Lore Description: The power of Havokk itself empowers its agents, providing them with the strength, vigor, and intensity needed to overwhelm foes and defend Havokk’s natural state.

 

Familiars are magically enhanced and become more capable of defending themselves, their masters, and Havokk. In numbers, they are an unstoppable wave of power.

Card Rules Text:

Familiar characters you control get +1 ATK and +1 DMG until end of turn. Whenever a Familiar you control deals attack damage to an opposing character this turn, place a +1 ATK and +1 AC token on them.

Card Type/Subtype:

  • Neutral Event

EXP value:

  • 6

Line-of-Sight:

  • Not required

Area-of-Effect:

  • Familiar characters you control.

Rank / Card #:

  • 2 / #249

Art:

  • TBA

Lore Description: One of Rhogar Oathbreaker's signature tenets, alongside those he swore to the Void, is a direct contradiction of the oath he took as a paladin during his mortal years. He has dedicated himself to taking out his anger and resentment towards those who wronged him on all beings who cross his path.

Card Rules Text:

Choose an opponent and deal 1 damage to each character they control. That opponent discards a card from their hand. Banish after use.

Card Type/Subtype:

  • Neutral Event

EXP value:

  • 6

Line-of-Sight:

  • Not required

Area-of-Effect:

  • Opponent / Opponent's characters

Rank / Card #:

  • 2 / #250

Art:

  • Ranzinza Cinza

Using the Cards

Included in this section are the rules and descriptions associated with card-related elements and using the game cards themselves. Characters, Events, Items, Skills, Spellcraft are covered in more detail, and the rules corresponding to them.

 

Expanding your Realm

Included in this section are the resources related to non-card game elements, such as the Player leveling system, Alignments & Factions, Movement, and other related items.

 

Lore Master Rules

Included in this section are the resources available to Lore Masters, expectations for their rule, and recommendations on running Campaign Format adventures.