
Lore Master Rules
The following guide is intended for the Lore Master running the Campaign Format or Quest Format game experience for the player group, otherwise known as the “Player Party.”
Being the Lore Master means having a well-versed understanding of the rules and experience with the game (usually, not required, but it helps). The Lore Master is the “Boss” of the game, as it were. You are effectively the Villain, but also their friends, their confidants, their merchants, and so forth. When playing this multitude of roles, maintaining balance can be a difficult but rewarding experience.
It is encouraged that the Lore Master remember that offering the Party a challenging experience is rewarding, but also that the effort they put into the design of the overall Campaign format adventure will encourage participation from the group and often lead to an even more rewarding overall experience. Remembering to be fair and to remove biases from a situation is the best way to play and continue to keep a consistent experience through the entire adventure. Whenever there is a dispute, diplomatic resolution and cooperation are always encouraged and recommended.
The specifics of the Lore Master role are covered in each of the following sections, and how to act as a Lore Master in these scenarios, so that you can resolve each situation and ensure that the game rules are applied correctly.

The following section covers each of the game's main elements that are expected or required to be tracked, managed, and controlled by the Lore Master. Depending on your player party and the experience you collectively are aiming for, you may choose to ignore certain elements or not use them entirely. Each of the following descriptions is written in the context that you are including all game elements in your Campaign Format adventure.
This should be noticed or at least called out when a player attempts to do more with their specific turn than they are allowed.
In this same regard, Lore Masters should not “cheat” the system by allowing themselves to have extra actions during their turn unless it is specifically necessary for the story-driven elements to transpire.
Whenever there are multiple effects that players are claiming should be resolved in “X, Y, Z order,” remember to, whenever possible, apply all effects in the order they are played in, as mentioned previously in the Actions section of this guide.

If a player character belongs to a specific Faction that would conflict with another player character’s faction and Hero character, the Lore Master must decide if these two characters could reasonably be cooperative as a team or if they would only seek to destroy each other and jeopardize the party.


The Lore Master is directly responsible for all aspects of combat related to NPC characters, and any cards, effects, or abilities used on or by those characters – or in other words, the Lore Master controls all non-player characters and makes decisions for them during the combat phase of each player’s turn.



Our Playtesting has shown that keeping a calculator nearby or a calculator app on a mobile device/PC is the most efficient way to track experience when you are tracking every card, effect, or ability that awards experience.
I am working on a better, more efficient method of tracking this. Your feedback matters!
We recommend that NPCs and all characters controlled by the Lore Master are equal to the Party’s level to offer the most consistently challenging and rewarding experience possible.

There is a small selection of Epic Items that carry either significant power or story-specific purpose, which should be taken into consideration when awarding players these items. The descriptions for these items can be found and worked into your Campaign format adventure, but it is recommended that you consider their effects before awarding these items too early on, as they could affect your overall Campaign format experience.

The recommended action to take is applying a penalty to the overall check value. Base the penalty on the overall difficulty of the check or situation.
There are many types of modifiers and additional effects that can be applied to Spellcraft cards through the Spell Mastery and Secondary Effects mentioned in their descriptions. We recommend that any player, including the Lore Master, keep a detailed list of each Spell or Ritual you commonly use with these effects applied, so you have it as a quick reference.*


There are multiple opportunities to reward players for their deeds and to distribute those rewards. Of the various types of rewards that are distributed to players, common examples are: Experience points, Renown points, Gold, and (if you're really generous) Cards. However, as the Lore Master, you may use your discretion on how and what to distribute to your players.
Some examples of additional rewards could be: Providing your players with a temporary boon from a Mage they encounter and assist, or having the Party spend a fortnight at a luxurious resort after rescuing the Princess of a small kingdom. In the Lore, there are references to special locations, items, and objects throughout the game world. These types of rewards should be distributed more sparingly throughout the entire Campaign format experience.
When determining the types of rewards you distribute to your Party, ensure that the rewards are fair for the effort the players put into these tasks or adventures. If players do not feel they are being properly rewarded, they will not want to continue their adventures!
When the Lore Master is building their Loot Deck and deciding the cards to be awarded to players, it is recommended that the Lore Master use the Item Distribution table from the Items and Equipment section of this guide. As a general guideline, the EXP value of rewards included in the Loot deck should not exceed the highest EXP value of the character being defeated, or the EXP value of the object that is awarding the card from the Loot deck in the first place.
Experience points awarded to players should be equally distributed to all players whenever possible, to create a consistent and fair player level and difficulty level for the overall campaign. As the Lore Master you may use your discretion here, but if one player happens to exceed the other players in level, then this could lead to the party relying too much on this singular character’s strength, just as how if one player is significantly stronger than the rest this can create situations where under-powered players don’t feel like they are contributing or that they are unable to.
Renown points may be awarded either to the entire group, individual players, or both. Depending on the factions that players are associated with, this is expected to be tracked individually. If the Party agrees to track Renown separately, it is recommended as a general guideline to stagger the points awarded to individual players, as this implies their actions collectively as a group are recognized on a larger scale. The Lore Master may decide to award Renown points per the previously described section of this guide or decide to award these points at their discretion
Gold being awarded to players can be in virtually any amount, but the specific amounts awarded to players should vary depending on how the gold is being provided. For example, players defeating a low-level threat might be awarded 3-5 gold, while a powerful character might be carrying upwards of 100 gold.


A realm rich with danger and excitement, Havokk has the potential to offer many adventures to players, and as the Lore Master for the Campaign format setting, it is their responsibility to develop, create, and maintain the story and adventure the party experiences. When designing this campaign format adventure, it is recommended that, as a Lore Master, they (at the very least) establish a “chapter” of the story for players to experience at a time.
Depending on the players or the Campaign format setting, a “chapter” could encompass multiple play sessions, over periods of days, weeks, or months. By providing players with sections of the overall story, this allows the Lore Master to change and dynamically adapt the game events, rather than planning the entire Campaign around a rigid story or timeline that may not unfold as they have designed if any unplanned variances occur.
The first essential component of creating an adventure in Havokk is determining where the adventure begins. Information about the lore of Havokk and its characters, and notable locations of importance that could be used as a basis for the Campaign format adventure, is found in the Lore & Characters section. Once a centralized location has been decided, the Lore Master should begin to shape the environment the Party will encounter on their journey. Creating characters, markets, geographical locations, quests, and related aspects of Havokk at large.

Recommended Setup Items | Description |
Physical Location / Environment |
|
Geographical Landmarks / Specific Locations |
|
Political Scale / Social Structure / Economics |
|
Era / Timing |
|
Health / Wellness |
|
To develop your adventures on Havokk, think of the realm as a whole, more of a large land mass with surrounding islands – the spherical planet on the grand scale is yours to define and explore. The content provided to players through this guide is intended to provide you with the tools and contextual resources to build out your adventures on Havokk, but the journey you take is up to you!

Using the Cards
Included in this section are the rules and descriptions associated with card-related elements and using the game cards themselves. Characters, Events, Items, Skills, Spellcraft are covered in more detail, and the rules corresponding to them.
Expanding your Realm
Included in this section are the resources related to non-card game elements, such as the Player leveling system, Alignments & Factions, Movement, and other related items.
Lore Master Rules
Included in this section are the resources available to Lore Masters, expectations for their rule, and recommendations on running Campaign Format adventures.