
Campaign Format Rules
PLEASE READ: Campaign Format is an additional game format built on the Arena Format (base) rules. If you have not become comfortable with the game's base rules, it is highly recommended that you wait until after playing the Arena format game and rule set to review the Campaign Format rules below.
Campaign format encompasses the entire Heroes of Havokk experience and includes all the game’s Basic and Advanced rules. The following section is considered the “Advanced” rules of the game and is specific to the Campaign Format. This format allows players to create their own adventures on Havokk (or anywhere else!), using the game’s existing cards and game rules to create an ongoing story with multiple game sessions.
The Campaign format is designed to simulate the tabletop-RPG experience by using game elements such as Character physical, psychological, and emotional statistics. You can create social and economic events, game elements affected by these characters, and their actions. Towns, Cities, Villages, Ancient Orders, Renegade Deities, and a wide array of other things are included in the design of the game, but also on that note, the format is designed for you and your play group to be able to customize this experience to include or exclude any content. As the game continues to grow and player feedback is provided, additional rules and scenarios will be added to the Campaign Format ruleset.
The section below includes the changes specific to the format. The other sections of the campaign Format rules are linked below. Because of the large amount of documentation for the complete ruleset associated with Campaign Format, they have been divided into individual sections/chapters for easier referencing during gameplay and for learning.
In an ongoing effort not to extort players' wallets, the Campaign Format rules are being released in this online format so that all players have access to the rules without having to purchase additional guides, books, or content, which over time may require change or be removed altogether as game balancing occurs. Choosing to instead offer the rules in this format means that we can update the rules, make corrections and updates as needed, and have a readily available and up-to-date resource for everyone to enjoy without having to print a new copy of the rules regularly. This is also designed to prevent unnecessary printing and production that is harmful to the environment.

Because of the specific rules associated with this format, it is recommended that you review all of the Campaign Format content to completion before setting up a Campaign game. The following rules are for Advanced Heroes of Havokk players who have familiarized themselves with the basic game rules, Arena, and Quest Format rules.
If playing a solo Campaign Format adventure, you decide which characters are part of the Player Party and which are the Lore Master's characters.
The Lore Master is the player who runs the Campaign format game experience. For a consistent experience, it is recommended to use the same player as the Lore Master throughout each campaign from start to finish. The Lore Master is responsible for creating the required decks, storyline, and specifics of each Campaign format game. When there is a question of the rules or a dispute between players, it is the responsibility of the Lore Master to resolve these conflicts when they occur and continually encourage players to work together, no matter how difficult their opposition is (in-game or to each other).
For more information about the Lore Master role, please visit the Lore Master Rules page.



The Encounter deck is a special deck that is constructed per round and should be designed to synergize with the Lore Master’s Hero character deck. The Encounter deck is intended to act as a resource available to the Lore Master specifically, and the cards included in the Encounter deck are used during the Plotting phase of the turn, added to the Lore Master’s turn structure.
Encounter decks are up to thirty (30) cards. Cards included in the Encounter deck must be cards that the Lore Master could play per the game’s basic rules. This means applying restrictions such as following Alignment-specific rules and the total number of allowable copies of a card.
Also, if you're only allowed 2 copies of a card, you cannot use any additional copies in your Lore Master Hero character deck, or vice versa. 2 copies only means "2 copies only" for all decks the player controls.
At the end of each round, cards included in the Encounter deck for that round are removed from the Campaign, in the context of gameplay effects and rulings.
How to use the Encounter Deck
A Lore Master may choose to use the same Encounter deck between rounds. Cards played and game effects created by each round’s Encounter Deck do not carry over into the next round, as they are also not affected by previous rounds.


The Loot deck rewards Non-Lore Master players (Player Party) for accomplishing round-specific tasks and defeating opposing characters. Players from the Player Party draw these cards during the game and can use them during the game round or exchange them at the end of the round for rewards. Loot decks may include the following card types: Character, Spellcraft, Item, and Token.
An example Loot deck might contain X cards per round, where X = 5 times the number of non-Lore Master players in the Player Party. The game’s Lore master determines the size of the Loot deck, but there is no minimum or maximum size to this deck.
How to Use the Loot Deck

The Lore Master Hero character deck is designed and constructed in the same way as an Arena format Heroes of Havokk game deck would be. Because the nature of the Campaign format is an immersive, story-driven experience, we recommend that your Lore Master Hero character deck be thematic, more than over-the-top powerful.
Though it does feel nice to win, it is also fun for all players to offer a rewarding experience, and your players will appreciate their “Boss” encounters being something they can accomplish if they work together.
When constructing your Lore Master Hero character deck, if you have already got your heart set on a specific set of Boss Abilities and your playgroup is using them as described, it’s not a bad idea to work in some synergy with these abilities. Since you know you can’t lose them, these offer a powerful set of perks that can bring out some big combos through powerful synergies.
It’s always tempting to be “that guy” who board-wipes and devastates the game handily. It feels good to win, and it feels even better to win consistently. However, in the interest of fair gameplay, I strongly recommend that you build a deck that captures the character and gameplay experience you are hoping for instead of always being the winner.
I would also say, “Don’t break it.” You can make a good deck and have a great time with your friends without making it a bad experience for them by always having an overpowered deck. Give yourself a challenge just as much as you would provide your opponent’s so that everyone feels like they win, even the Bad Guy.

The Lore Master may use their discretion on how to best handle certain situations, such as a conversation. In reality, they don’t usually have a specified order of who can talk or when; the exchange is based on who is participating and the topic of conversation. However, like with other situations, timing is critical for many game effects and purposes. A character’s Vigor stat contributes to their overall speed rating and affects how turn order is applied (check out the Characters & Companions section of the Campaign format rules for information on Campaign-specific stats).
Aside from the standard clockwise turn order beginning with one player, there are two methods a play group can choose to use for their Turn Order. This is something the game’s Lore Master should confirm with the group before beginning the Campaign format adventure.
Option 1: True Order
Option 2: Party Order
Special Circumstances
The remainder of the Campaign Format Rules are linked below and at the bottom of each Campaign Format rules page. Each section contains the comprehensive rules for each of the game's main elements. Each section related to game cards includes descriptions of the game cards and how they are affected by the Campaign Format. To see only the card images, please visit our Card Library.

Using the Cards
Included in this section are the rules and descriptions associated with card-related elements and using the game cards themselves. Characters, Events, Items, Skills, Spellcraft are covered in more detail, and the rules corresponding to them.
Expanding your Realm
Included in this section are the resources related to non-card game elements, such as the Player leveling system, Alignments & Factions, Movement, and other related items.
Lore Master Rules
Included in this section are the resources available to Lore Masters, expectations for their rule, and recommendations on running Campaign Format adventures.