“The sea does not forgive weakness. Neither do I.”

-Captain Shank

 

Among the Sharkmen of Havokk, strength is survival, and difference is a curse. Aleksei was marked from birth with mottled brown streaks that his kin whispered were signs of rot in the blood. His parents, fearing dishonor or sickness, abandoned him to the surf before he could even swim on his own. The tide carried him ashore near a bustling mortal port, where the boy’s life became one of mockery, beatings, and suspicion. His jagged teeth and predator’s eyes left him forever branded as a monster.

 

For years, Aleksei knew only cruelty. Each insult hardened him. Each stone cast at his back taught him to endure. Yet when the mob finally turned to execution, it seemed his life would end before it had ever begun. Fate, however, rides on the tides. That day, Captain Seadog, pirate scourge of Havokk’s coasts, descended upon the town, leaving fire and ruin in his wake. In Aleksei, Seadog saw not a freak, but a survivor, and he dragged the orphan from the noose and onto the deck of his ship. Under Seadog’s harsh but fatherly command, Aleksei found belonging for the first time. He studied the pirate code, the sway of the sea, and the brutal wisdom of survival. His bitterness hardened into resolve, and his fear of rejection was drowned beneath the roar of cannon fire and the creak of sails. The sea became his mother, the crew his brothers, and Seadog his true father.

 

Years passed, and Seadog’s ambition led him toward Thresher Reef, the hidden domain of Mako, Pirate King of the Sharkmen. To most mortals, Thresher Reef was a myth. To Sharkmen, it was sacred. A secret bound to their blood, the supposed origination point of their species. Mako believed piracy to be a divine rite of his kind, and he guarded the reef with ferocity and his horde of Sharkmen pirates. Seadog’s crew learned this truth too late; ambushed upon arrival, they were mostly slaughtered or captured. Seadog and Aleksei alone slipped away into the jungle. The two waited hours for the enemy to change shifts, until a desperate night raid freed their surviving mates. Despite their escape, the victory was hollow. Seadog was mortally wounded by Mako. With his dying breath, he passed his blade, Riptide, into Aleksei’s hands, naming him heir in spirit and sea.

 

Aleksei buried his name with his captain. Swearing vengeance against the cruel pirate king, Mako, and his legion of unjust Sharkmen, he now sails as Captain Shank, master of the Scurviest Fin. His body bears the scars of mutinies, sea battles, and duels, his left arm torn away and replaced with a grotesque claw of teeth ripped from those he bested. Though monstrous in form, his legend is greater still: a Sharkman who rises not by bloodline, but by indomitable will. To sail Havokk’s waters is to risk the black sails of the Scurviest Fin, its crew of cutthroat outcasts, and its merciless captain who answers to no king, no god, and no tide but his own.

Captain Shank, Dread Pirate - Card Information

Card Name:

  • Captain Shank, Dread Pirate

Card Type/Subtype:

  • Chaotic Hero Character / Sharkmen Pirate

Card Stats:

  • 16 ATK
  • 15 AC
  • 4 DMG
  • 25 HP
  • 16 Vigor

  • 10 Spirit

  • 12 Empathy

Rank / Card #:

  • 4 / #001

EXP Value:

  • 10

Card Effect:

[Swift Action]: This card may be played outside of normal turn steps and outside of your turn. Use when needed. Swift Action cards, abilities, and effects are resolved in the order they are played.

 

Action: [Swift Action]: Each opponent discards a card. If an opponent cannot discard a card, deal 1 unavoidable damage to their Hero instead.

Ongoing: Captain Shank gets +1 ATK for each Treasure you control, to a max of +5.

Ongoing: At the beginning of your turn, heal 2 damage from Captain Shank if he attacked during your last turn.

Captain Shank - Campaign Format Information

​​​​Campaign Format Stats:

  • Captain Shank gets +1 to any Combat check result for each status effect on the chosen target of the Combat Skill.
  • As a Sharkmen, Captain Shank’s movement is unaffected or otherwise unhindered by being in water. When he is on land, his movement is affected normally. Captain Shank automatically succeeds on any checks related to movement while occupying water.
  • Captain Shank gets a +2 circumstantial bonus to Social checks he makes during buying, selling, or trading items with NPC characters. Captain Shank receives a -2 to these same checks when interacting with Guards, Knights, Government Officials (or anyone who is part of a system of government or who would enforce laws).

Alignment:

  • Chaotic

Factions:

  • Mako’s Pirate Hordes

Size:

  • Large

Movement Value:

  • 9

Species:

  • Sharkmen

Age:

  • Approximately 41 years.

Height:

  • Roughly 2.15 Meters (roughly 7 feet)

Weight:

  • 127 kilograms (280 lbs.)

Possible Items / Equipment Known

  • Riptide, Seadog’s Blade

  • Rival Tooth Claw Arm

  • Swashbuckler’s Coat

  • Barbed Leathers

  • Desecrated Idol

  • Poisoned Dagger

  • Lantern of Revealing

  • Amulet of Health

  • Bastard Sword

  • Full Plate

  • Hunting Spear

  • Power Bracers

  • Ring of Regeneration

  • Shadowstep Slippers

  • Vial of Acid

  • War Scepter

Possible Skills Known:

  • Speak/Communicate
  • Listen
  • Diplomacy/Reason
  • Intimidate/Threaten
  • Performance
  • Search
  • Constant Adaptation
  • Armor Proficiency
  • Blacksmithing
  • Brute Force
  • Combat Expertise
  • Improvised Weapon
  • Keen Senses
  • Precision Strike
  • Sleight of Hand
  • Survival Skills
  • Sweeping Strike
  • Talons of Malic
  • Weapon Proficiency
  • Whirlwind Strike

Possible Spellcraft Known:

  • Hardening Skin
  • Incite Mutiny
  • Temporal Gate
  • Aura of Pain
  • Sinister Intent
  • Annihilate
  • Aura of Strength
  • Disintegrate
  • Essence Gathering
  • Heroic Push
  • Heroic Shockwave
  • Overwhelming Force
  • Scornful Strike
  • Untold Riches

Captain Shank, Dread Pirate [Scurviest Fin Build]

  • The Scurviest Fin build represents Captain Shank and his crew. Their ferocity and intensity as both Sharkmen and Pirates have them feared on land and sea by most. Captain Shank is known to only have one true rival – Mako, the Pirate King himself!

 

Example: Encounter against a Hero enemy and his crew – Captain Shank, Dread Pirate, and the crew of the “Scurviest Fin”

  • Captain Shank and his crew have decided that you are a threat to their overall operations, and your “Do-gooder” attitude isn’t taken kindly ‘round here. After encountering this fierce opponent in a tavern, he follows you outside, where a terrifying guttural call attracts his nearby Sharkmen pirates to attack your party.
     
  • Hero deck: 60-card Hero deck.
    • 1 Captain Shank, Dread Pirate
    • 2 Lockjaw, Dread Jailer
    • 3 Sharkmen Navigator
    • 3 Squirk Pickpocket
    • 10 Sharkmen Pirate
    • 2 Sharkmen Pup
    • 1 Riptide, Seadog’s Blade
    • 1 Rival Tooth Claw Arm
    • 1 Swashbuckler’s Coat
    • 3 Incite Mutiny
    • 2 Temporal Gate
    • 2 Constant Adaptation
    • 3 Sinister Intent
    • 2 Bastard Swords
    • 3 Full Plate
    • 2 Hunting Spear
    • 2 Aura of Strength
    • 3 Heroic Shockwave
    • 3 Overwhelming Force
    • 3 Scornful Strike
    • 1 Untold Riches
    • 2 Combat Expertise
    • 2 Blow the Man Down!
    • 3 Raid and Raze

Captain Shank, Dread Pirate [Solo Build]

  • The Solo Build focuses on the strengths of the character and is designed to accurately represent their play style. It is not optimized for any specific condition or focus of attack, AC, or damage.


Example: Encounter against a Hero enemy – Captain Shank, Dread Pirate. Captain of the “Scurviest Fin,” Scourge of Havokk’s Seas. “Very bitey”

  • Captain Shank answers only to himself, despite the supposed “Pirate King.” He refuses to believe he is less than worthy and has proven it countless times. His “Rival Tooth Claw Arm” is adorned with the extracted teeth of his prior challengers. Shank believes that the Sharkmen should be free and that their tyrant king, Mako, is a coward who uses fear to control the proud Sharkmen pirates and is not fit to lead. Your actions have challenged him, and now he has challenged you.

 

  • Hero deck: 60-card Hero deck.
    • 1 Captain Shank, Dread Pirate

    • 1 Riptide, Seadog’s Blade

    • 1 Rival Tooth Claw Arm

    • 1 Swashbuckler’s Coat

    • 2 Guardian Plate

    • 3 Incite Mutiny

    • 3 Aura of Pain

    • 3 Aura of Strength

    • 2 Sinister Intent

    • 2 Ring of Regeneration

    • 1 Annihilate

    • 3 Disintegrate

    • 1 Untold Riches

    • 1 Brute Force

    • 2 Combat Expertise

    • 1 Improvised Weapon

    • 3 Precision Strike

    • 3 Shield Bash

    • 2 Whirlwind Strike

    • 2 Blow the Man Down!

    • 3 Challenge

    • 3 Concuss

    • 3 Cunning Evasion

    • 3 Knowledge is Power

    • 2 Raid and Raze

    • 3 Swiftness

    • 1 Power Bracers

    • 3 Essence Gathering

    • 1 Ring of Wishes