Characters Card Descriptions

Characters are the backbone of the game, and whether your Hero wishes to travel alone or with a band of Allies, you'll find that they add dynamic purpose, interaction, and ability to your deck and gameplay experience. Shown below are the game's current character cards. The Character Card Gallery is a collection of card images alone. The Campaign Information section has characters separated by alignment with full profiles. Hero Characters have their own individual profiles, linked below. Their card images have been added to the Character Card Art Gallery.

Characters Card Gallery

Campaign Information

Each expanding section below includes a Full Profile of each Ally character card printed from each set. Included in the Full Profile description of each character is a brief Lore description, their printed card values, and their Campaign Format-specific rulings and abilities. This information is entirely supplemental and only used as examples for usage in Campaign Format Adventures.

 

For a complete card set gallery, please see the Card Gallery/Library .

 

Characters in the expanded sections below are arranged alphabetically by Alignment.

 

Please see the expanding sections below for more information on each ally character:

Jonathan was an assassin in his previous life and a member of the Assassin’s guild when Mialee was briefly enrolled. Seeing the value of human life through Mialee’s actions, he and Mialee left the Assassin’s Guild and worked together as rogue agents using their skills and training to aid those in need instead of extinguishing life. Jonathan’s methods lean more to vigilante justice, but he has stopped taking the lives of his foes since leaving the guild. Jonathan originally joined the Assassin’s Guild as a young man, left alone in a cruel world. Separated from his parents, he was quickly approached as a lonesome child by working as an informant and petty thief. As he grew old enough and was trusted, he was officially trained and enrolled as an assassin by early adulthood.

Card Rules Text:

[Hidden]: When the Hidden object is chosen for an effect, choose odd or even, then reveal the top card of your deck (Treat 0 as even). If the revealed card’s EXP value matches your choice, this object cannot be chosen for any of that opponent's effects until end of turn. Place the revealed card at the bottom of your deck.

 

Ongoing: Jonathan gets +1 ATK and +1 AC for each Skill card attached to it. If three or more Skill cards are attached to Jonathan, he gets +1 DMG as well.

Card Name:

  • Jonathan, the Raven Claw

Card Type/Subtype:

  • Chaotic Ally Character / Mortal Assassin

Card Stats:

  • 14 ATK, 14 AC, 2 DMG, 8 HP
  • 11 Vigor, 10 Spirit, 13 Empathy

Rank / Card #:

  • 2 / #005

EXP Value:

  • 6

Art:

  • Tim Sparvero

Campaign Format Specific:

  • Jonathan gets a +2 bonus to any Social Skill checks against characters associated with the Assassin’s Guild as a Faction.
  • Jonathan’s minimum result on a Vigor check is equal to the number of Skill cards attached to him.

Alignment:

  • Chaotic

Factions:

  • Assassin’s Guild (Former)

Size:

  • Medium

Movement Value:

  • 6

Species:

  • Mortal

Age:

  • Approximately 40 years.

Height:

  • Roughly 2 Meters (6 feet)

Weight:

  • 81.647 kilograms (180 lbs.)

Possible Items / Equipment Known:

Absorbing Shield; Amulet of Health; Barbed Leathers; Poisoned Dagger; Pushing Stones; Shadowstep Slippers; Smoke Bombs

Possible Skills Known:
Speak/Communicate, Listen, Search, Diplomacy/Reason, Intimidate/Threaten, Brute Force, Fan of Daggers, Improvised Weapon, Combat Training, Precision Strike, Sneak Attack, Weapon Proficiency, Sleight of Hand

Possible Spellcraft Known:

Mass Drowsiness, Scornful Strike

A sharkmen aboard the Scurviest Fin and first mate to Captain Shank, Lockjaw is a terrifying pirate known for his love of capturing and imprisoning prey. Lockjaw is fiercely loyal to Captain Shank, who saved him from a grisly fate at the hands of Mako, the Pirate King. Lockjaw was to be slain for speaking out against Mako, and Captain Shank released him from his prison so that he might tend to his own. Lockjaw was invigorated at the thought of imprisoning Mako’s forces and torturing them as revenge. On land, Lockjaw is known for releasing these captives so that he can hunt them for sport.

Card Rules Text:

Action: Choose an opponent. That player may discard a card. If they do not, you may draw a card and heal 1 damage from Lockjaw.

Ongoing: The first time an opponent discards a card each turn, choose a Non-Hero character they control. The chosen character cannot attack until the end of their next turn.

Card Name:

  • Lockjaw, Dread Jailer

Card Type/Subtype:

  • Epic Chaotic Ally Character / Sharkmen Pirate

Card Stats:

  • 15 ATK, 15 AC, 3 DMG, 10 HP
  • 13 Vigor, 10 Spirit, 10 Empathy

Rank / Card #:

  • 3 / #006

EXP Value:

  • 7

Art:

  • Douglas Draco

Campaign Format Specific:

  • Lockjaw gets +1 to Intimidate/Threaten checks performed against characters currently imprisoned or restrained.
  • As a Sharkmen, Lockjaw’s movement is unaffected or otherwise unhindered by being in water.
    • Lockjaw automatically succeeds on any checks related to movement while occupying water.

Alignment:

  • Chaotic

Factions:

  • Mako’s Pirate Hordes
  • Crew of “The Scurviest Fin”

Size:

  • Large

Movement Value:

  • 9

Species:

  • Sharkmen

Age:

  • Approximately 53 years

Height:

  • 1.98 Meters (6.5 Feet)

Weight:

  • 111.13 kilograms (245 lbs.)

Possible Items / Equipment Known:

Swashbuckler’s Coat; Barbed Leathers; Desecrated Idol; Flesh-hide Buckler; Obsidian Talons; Lantern of Revealing; Amulet of Health; Bastard Sword; Full Plate; Hunting Spear; Power Bracers; Vial of Acid

Possible Skills Known:
Speak/Communicate, Listen, Search, Intimidate/Threaten, Brute Force, Improvised Weapon, Animal Handling, Weapon Proficiency, Keen Senses, Survival Skills

Possible Spellcraft Known:

Incite Mutiny, Scornful Strike

A common inhabitant of Havokk’s wilderness, the Nexxusite Wolf is a variation of common wolves where their bodies have been exposed to Nexxusite. This occurs naturally via ingestion of Nexxusite crystals or when these animals are within physical proximity and have prolonged exposure to Nexxusite. The modification to their biology makes them more intelligent and able to communicated with. These creatures were adopted as familiars and hunting companions to Order of the Remnant members, where their base of operations is deep in the jungles where these creatures occupy the surrounding area. Since then, they have become more common and often traded as high-end or “luxury” pets and familiars to those who can afford them.

Card Rules Text:

[Faithful]: This card is considered the same Alignment as your Hero character in addition to its own. (When it’s in play and not.).

 

[Reshape]: When discarded from play, place a card with an EXP value equal to or less than this card’s EXP value from your discard pile at the bottom of your deck.

 

Ongoing: Nexxusite Wolf gets +1 AC if you control another Chaotic character, +1 ATK if you control a Light character, and +1 DMG if you control a Dark character.

Ongoing: At the beginning of your turn, if you control a card of each alignment, you may draw a card.

Card Name:

  • Nexxusite Wolf

Card Type/Subtype:

  • Chaotic Ally Character / Ytaxian Familiar

Card Stats:

  • 13 ATK, 13 AC, 2 DMG, 5 HP
  • 11 Vigor, 13 Spirit, 10 Empathy

Rank / Card #:

  • 1 / #007

EXP Value:

  • 3

Art:

  • Ranzinza Cinza

Campaign Format Specific:

  • This familiar gets +1 to all checks performed related to their Owner/Controller. If this familiar is the Chosen Familiar of the player currently controlling it, it gets +3 to all checks instead.

  • The Faithful ability allows the character to be treated as the same alignment as your Hero when played as a familiar. However, the card retains its printed alignment for card effect purposes in addition to its Hero’s alignment.

    • Example: A Player whose Hero is Rhogar Oathbreaker would consider Nexxusite Wolf a “Dark” alignment character. Nexxusite Wolf is also a “Chaotic” character. Cards that affect Dark and Chaotic characters may affect this character.

Alignment:

  • Chaotic

Factions:

  • (None)

Size:

  • Small

Movement Value:

  • 6

Species:

  • Ytaxian

Age:

  • Varies

Height:

  • 0.91 Meters (3 Feet)

Weight:

  • 20.41 kilograms (45 lbs.)

Possible Items / Equipment Known:

(None)

Possible Skills Known:
Listen, Intimidate/Threaten,

Search

Possible Spellcraft Known:

(None)

Faithful priests and supporters of Chimeraxion’s cause. Regardless of their origins and species, when they join the order, the process of infusing chaotic energies into their bodies changes their overall species to “Ytaxian” over time, replacing their existing biology with Ytaxian physiology. This transition to Ytaxian culture and physiology strengthens their connection to Chaotic energy. These characters are often cautious around outsiders, but not outwardly violent unless provoked. Many disregard these priests as misshapen beggars or transients, causing feelings of uneasiness towards them and their cause. Their primary duty and responsibility is to assist Chimeraxion, spread knowledge and influence of Ytaxia, and to help maintain the temple they call home in the ruins of Agnememnon.

Card Rules Text:

Ongoing: Other Chaotic characters you control get +1 AC.

Ongoing: At the beginning of your turn, heal 1 damage from a Chaotic character you control.

Card Name:

  • Order of the Remnant Priest

Card Type/Subtype:

  • Chaotic Ally Character / Ytaxian Priest

Card Stats:

  • 12 ATK, 13 AC, 2 DMG, 3 HP
  • 8 Vigor, 13 Spirit, 11 Empathy

Rank / Card #:

  • 1 / #008

EXP Value:

  • 4

Art:

  • Ranzinza Cinza

Campaign Format Specific:

  • Order of the Remnant Priests gets +1 to all Social checks towards Chaotic characters, or a +3 bonus instead if the character(s) they are interacting with are Ytaxians.

Alignment:

  • Chaotic

Factions:

  • Order of the Remnant

Size:

  • Varies (Small, or Medium)

Movement Value:

  • 5

Species:

  • Ytaxian

Age:

  • Varies

Height:

  • Varies – 1.52 Meters (5 Feet) average

Weight:

  • Varies - 40.82 kilograms (90 lbs.) average

Possible Items / Equipment Known:

Chaos Mage’s Robes; Pushing Stones; Ytaxian Aegis; Wand of Chaos; Amulet of Health

Possible Skills Known:
Speak/Communicate, Listen, Search, Diplomacy/Reason, Intimidate/Threaten, Performance, Constant Adaptation

Possible Spellcraft Known:

Evolutionary Advantage, Forceful Progression, Ytaxian Growth, Ytaxian Resolve, Aura of Vitality, Essence Gathering, Meditation Technique

A naval officer or individual trained to navigate Havokk’s waters. Sharkmen as especially adept at navigating seas and oceans, as water doesn’t hinder their ability to travel. These characters are often hired by shipping companies and ship captains to assist on their journeys, since Sharkmen can, at any time, simply dive into the ocean to regain their bearings. Their enhanced sense of smell and ability to navigate in the water make them capable companions on any seafaring voyage.

Card Rules Text:

Action: Draw a card. You may discard a card. If you do, each other player discards a card as well.

Card Name:

  • Sharkmen Navigator

Card Type/Subtype:

  • Chaotic Ally Character / Sharkmen Pirate

Card Stats:

  • 14 ATK, 13 AC, 2 DMG, 5 HP
  • 12 Vigor, 8 Spirit, 9 Empathy

Rank / Card #:

  • 2 / #009

EXP Value:

  • 5

Art:

  • Douglas Draco

Campaign Format Specific:

  • As a Sharkmen, Sharkmen Navigator’s movement is unaffected or otherwise unhindered by being in water.

    • Sharkmen Navigator automatically succeeds on any checks related to movement while occupying water.

Alignment:

  • Chaotic

Factions:

  • Mako’s Pirate Hordes

Size:

  • Varies (Medium or Large)

Movement Value:

  • Varies (6-9, depending on size)

Species:

  • Sharkmen

Age:

  • Varies

Height:

  • Varies – 1.82 Meters (6 Feet) average

Weight:

  • Varies - 81.647 kilograms (180 lbs.) average

Possible Items / Equipment Known:

Barbed Leathers; Amulet of Health; Bastard Sword; Full Plate; Hunting Spear

Possible Skills Known:
Speak/Communicate, Listen, Search, Diplomacy/Reason, Intimidate/Threaten, Brute Force, Keen Senses, Survival Skills

Possible Spellcraft Known:

Incite Mutiny

A common Sharkmen enlisted in the pirate horde of Mako. All Sharkmen pirates on Havokk are expected to respect and follow the command of Mako, the current self-proclaimed king of the pirates. Not all Sharkmen Pirates follow Mako specifically, as some rather place their allegiances with their ship captains, but all Sharkmen Pirates do follow similar paths in terms of lifestyle choices and where they are commonly found. Naturally large creatures, and generally ferocious by nature, many fear Sharkmen Pirates for their size and stature alone.

Card Rules Text:

[Legion]: A deck may contain any number of this card.

 

Ongoing: Sharkmen Pirate gets +1 ATK until end of turn each time an opponent discards a card.

Card Name:

  • Sharkmen Pirate

Card Type/Subtype:

  • Chaotic Ally Character / Sharkmen Pirate

Card Stats:

  • 14 ATK, 13 AC, 2 DMG, 8 HP
  • 12 Vigor, 8 Spirit, Empathy

Rank / Card #:

  • 1 / #010

EXP Value:

  • 5

Art:

  • Douglas Draco

Campaign Format Specific:

  • As a Sharkmen, the Sharkmen Pirate’s movement is unaffected or otherwise unhindered by being in water. When he is on land, his movement is affected normally.
    • Sharkmen Pirate automatically succeeds on any checks related to movement while occupying water.

Alignment:

  • Chaotic

Factions:

  • Mako’s Pirate Hordes

Size:

  • Varies (Medium or Large)

Movement Value:

  • Varies (6-9, depending on size)

Species:

  • Sharkmen

Age:

  • Varies

Height:

  • Varies – 1.82 Meters (6 Feet) average

Weight:

  • Varies - 81.647 kilograms (180 lbs.) average

Possible Items / Equipment Known:

Barbed Leathers; Amulet of Health; Bastard Sword; Full Plate; Hunting Spear

Possible Skills Known:
Speak/Communicate, Listen, Search, Diplomacy/Reason, Intimidate/Threaten, Brute Force, Keen Senses, Survival Skills

Possible Spellcraft Known:

(None)

A newly hatched Sharkmen, the “Pups” are sometimes offered for gold or abandoned by fully-grown Sharkmen to be raised by non-Sharkmen. Sharkmen Pups will eventually grow to full-size Sharkmen in time, but the transition can be slowed and sometimes stopped altogether by magical abilities and effects. Many mages and Spellcraft-users prefer to keep their Sharkmen Pups in an infantile stage for as long as possible as “guard” familiars.

Card Rules Text:

[Faithful]: This card is considered the same Alignment as your Hero character in addition to its own. (When it’s in play and not.).

 

Ongoing: Players may choose to discard a card from their hand instead of their Hero being dealt attack damage from Sharkmen Pup.

Card Name:

  • Sharkmen Pup

Card Type/Subtype:

  • Chaotic Ally Character / Sharkmen Familiar

Card Stats:

  • 13 ATK, 13 AC, 2 DMG, 5 HP
  • 10 Vigor, 9 Spirit, 9 Empathy

Rank / Card #:

  • 1 / #011

EXP Value:

  • 4

Art:

  • Douglas Draco

Campaign Format Specific:

  • As a Sharkmen, Sharkmen Pup’s movement is unaffected or otherwise unhindered by being in water.

    • Sharkmen Pup automatically succeeds on any checks related to movement while occupying water.

  • This familiar gets +1 to all checks performed related to their Owner/Controller. If this familiar is the Chosen Familiar of the player currently controlling it, it gets +3 to all checks instead.
  • The Faithful ability allows the character to be treated as the same alignment as your Hero when played as a familiar. However, the card retains its printed alignment for card effect purposes in addition to its Hero’s alignment.
    • Example: A Player whose Hero is Rhogar Oathbreaker would consider Sharkmen Pup a “Dark” alignment character. Sharkmen Pup is also a “Chaotic” character. Cards that affect Dark and Chaotic characters may affect this character.

Alignment:

  • Chaotic

Factions:

  • (None)

Size:

  • Small

Movement Value:

  • 5

Species:

  • Sharkmen

Age:

  • 0 – 1 years

Height:

  • Varies - 0.60 Meters (2 Feet) average

Weight:

  • Varies – 18.14 kilograms (40 lbs.)

Possible Items / Equipment Known:

(None)

Possible Skills Known:
Speak/Communicate, Listen, Search, Intimidate/Threaten, Brute Force, Keen Senses

Possible Spellcraft Known:

(None)

The first and mightiest of Chimeraxion’s creations, Talos is a large Ytaxian champion created to defend the Ytaxia bloom and Order of the Remnant members. Time and tribulation have only strengthened Talos: its body having shielded itself by dense Nexxusite crystalline growths. Ytaxian physiology allows Talos to change its form to create powerful weapons and shields from these large Nexxusite deposits, and Talos retains powerful Spellcraft to defend itself and the temple from outsiders.

Created to defend the Ytaxia Bloom at all costs, Chimeraxion designed Talos to be a great defender, not a tool of destruction. As a giant amongst most beings, many fear the ground-rumbling stomps of this being and its menacing stature so much that few would even think of approaching with ill intentions. When enraged or threatened, Talos is known to obliterate opponents with little effort, Many believe that its power almost rivals Chimeraxion itself.

Card Rules Text:

[Reshape]: When discarded from play, place a card with an EXP value equal to or less than this card’s EXP value from your discard pile at the bottom of your deck.

 

Ongoing: The first time you use the [Reshape] ability each turn, place a +1 ATK and +1 AC token on Talos.

Ongoing: At the end of your turn, heal Talos of X damage, where X is the number of times you have used the [Reshape] ability this turn.

Card Name:

  • Talos, Ytaxian Behemoth

Card Type/Subtype:

  • Epic Chaotic Ally Character / Ytaxian Avatar

Card Stats:

  • 15 ATK, 15 AC, 3 DMG, 15 HP
  • 13 Vigor, 13 Spirit, 10 Empathy

Rank / Card #:

  • 4 / #012

EXP Value:

  • 9

Art:

  • Ranzinza Cinza

Campaign Format Specific:

  • Talos is unaffected by most terrain on movement but still must end its movement actions on a singular elevation, or two elevations within 1 unit of each other vertically.
  • Talos gets +3 to any Skill, Spirit, or Social checks performed against characters who have dealt damage to or who choose a Ytaxian character as a target during their last turn.
  • Talos reduces damage taken from Chaotic Spellcraft cards, effects, and abilities by 1.

Alignment:

  • Chaotic

Factions:

  • Order of the Remnant

Size:

  • Colossal

Movement Value:

  • 12

Species:

  • Ytaxian

Age:

  • Unknown

Height:

  • 7.62 Meters (25 Feet)

Weight:

  • 453.592 kilograms (1000 lbs.)

Possible Items / Equipment Known:

Arcane Deflectors; Nexxusite Scythe; The Ytaxia Bloom; Wand of Chaos; Ytaxian Aegis; Ytaxian Genesis Ark; Phantasmal Nexxusite Plate

Possible Skills Known:
Speak/Communicate, Listen, Search, Diplomacy/Reason, Intimidate/Threaten, One with Nature, Brute Force, Heightened-Senses Dodge, Improvised Weapon, Sweeping Strike, Animal Handling, Arcana, Constant Adaptation, Keen Senses, Survival Skills

Possible Spellcraft Known:

Chaos Bolt, Chaos Shards, Disperse Energy, Evolutionary Advantage, Hardening Skin, Ytaxian Growth, Ytaxian Resolve, Annihilate, Aura of Strength, Conjured Spellshield, Devastation, Fortification Aura, Scornful Strike

A common soldier of Chimeraxion, Ytaxian enforcers are a variation of Ytaxian designed for combat. These sentries are spread through Havokk, often taking unassuming or unthreatening forms until called upon by their master or provoked. Ytaxian Enforcers are often seen shaping their appendages into shields, weapons, or armor. Drawing power from nearby Nexxusite or crystals growing on their forms, they are capable warriors capable of repairing themselves and their own equipment, making them consistent and reliable soldiers.

Card Rules Text:

[Reshape]: When discarded from play, place a card with an EXP value equal to or less than this card’s EXP value from your discard pile at the bottom of your deck.

 

Ongoing: Whenever a character with [Reshape] you control is defeated for the first time each turn, place a +1 ATK and +1 AC token on Ytaxian Enforcer.

Card Name:

  • Ytaxian Enforcer

Card Type/Subtype:

  • Chaotic Ally Character / Ytaxian Warrior

Card Stats:

  • 15 ATK, 14 AC, DMG, 8 HP
  • 11 Vigor, 10 Spirit, 9 Empathy

Rank / Card #:

  • 2 / #013

EXP Value:

  • 5

Art:

  • Ranzinza Cinza

Campaign Format Specific:

  • (None)

Alignment:

  • Chaotic

Factions:

  • Order of the Remnant

Size:

  • Medium

Movement Value:

  • 5

Species:

  • Ytaxian

Age:

  • Unknown

Height:

  • Varies – 1.52 Meters (5 Feet) average

Weight:

  • Varies – 45.35 kilograms (100 lbs.) average

Possible Items / Equipment Known:

Nexxusite Scythe; Ytaxian Aegis; Absorbing Shield, Amulet of Health

Possible Skills Known:
Speak/Communicate, Listen, Search, Constant Adaptation, Keen Senses, Survival Skills

Possible Spellcraft Known:

Ytaxian Growth, Ytaxian Resolve, Spontaneous Growth

Sent throughout Havokk to gather information and relay it back through a telepathic connection to Chimeraxion, Ytaxian Scouts are used as the “eyes and ears” of the Order of the Remnant. Ytaxian physiology doesn’t just allow these beings to change their form for offensive purposes; they are also able to change their composition to provide camouflage or change the density of their physical form to prevent damage when discovered or chased, resisting damage or making themselves harder to capture. As a smaller variation of Ytaxian, these beings are rarely involved in combat scenarios.

Card Rules Text:

[Reshape]: When discarded from play, place a card with an EXP value equal to or less than this card’s EXP value from your discard pile at the bottom of your deck.

 

Action: Look at the top three cards of your deck and place them back in any order. You may discard this card from play to draw a card afterward.

Card Name:

  • Ytaxian Scout

Card Type/Subtype:

  • Chaotic Ally Character / Ytaxian Warrior

Card Stats:

  • 13 ATK, 14 AC, 2 DMG, 5 HP
  • 9 Vigor, 11 Spirit, 9 Empathy

Rank / Card #:

  • 1 / #014

EXP Value:

  • 3

Art:

  • Ranzinza Cinza

Campaign Format Specific:

  • (None)

Alignment:

  • Chaotic

Factions:

  • Order of the Remnant

Size:

  • Medium

Movement Value:

  • 5

Species:

  • Ytaxian

Age:

  • Unknown

Height:

  • Varies – 1.52 Meters (5 Feet) average

Weight:

  • Varies – 45.35 kilograms (100 lbs.) average

Possible Items / Equipment Known:

Nexxusite Scythe; Ytaxian Aegis; Absorbing Shield, Amulet of Health

Possible Skills Known:
Speak/Communicate, Listen, Search, Constant Adaptation, Keen Senses, Survival Skills

Possible Spellcraft Known:

Ytaxian Growth, Ytaxian Resolve, Spontaneous Growth

These warrior type Ytaxians are ones that Chimeraxion does not wish to utilize to invoke violence against most of Havokk's inhabitants, only those who threaten Ytaxian existence. Created through the Ytaxian Genesis Arks, these beings are mass produced and quickly generated to protect Agnememnon's boundaries and the Ytaxia bloom. They are sometimes seen outside of their jungle home, but many who encounter them do not return to speak of them because they are designed solely to defend at any cost and will often strike without provocation just for being in their territory.

Card Rules Text:

(This token is created by Ytaxian Genesis Ark.)

 

[Reshape]: When discarded from play, place a card with an EXP value equal to or less than this card’s EXP value from your discard pile at the bottom of your deck.

 

Ongoing: Treat this character as though it has an EXP value of X, where X is the number of Emergence tokens you control.

Card Name:

  • Ytaxian Warrior

Card Type/Subtype:

  • Chaotic Ally Character Token / Ytaxian Warrior

Card Stats:

  • 15 ATK, 14 AC, DMG, 8 HP
  • 11 Vigor, 10 Spirit, 9 Empathy

Rank / Card #:

  • 1 / #T04

EXP Value:

  • 0

Art:

  • Ranzinza Cinza

Campaign Format Specific:

  • (None)

Alignment:

  • Chaotic

Factions:

  • Order of the Remnant

Size:

  • Medium

Movement Value:

  • 5

Species:

  • Ytaxian

Age:

  • Unknown

Height:

  • Varies – 1.52 Meters (5 Feet) average

Weight:

  • Varies – 45.35 kilograms (100 lbs.) average

Possible Items / Equipment Known:

Nexxusite Scythe; Ytaxian Aegis; Absorbing Shield, Amulet of Health

Possible Skills Known:
Speak/Communicate, Listen, Search, Constant Adaptation, Keen Senses, Survival Skills

Possible Spellcraft Known:

Ytaxian Growth, Ytaxian Resolve, Spontaneous Growth

Amnon is the head-priest supporting Zhakul on his reign of terror. Amnon is dedicated to the destruction of Havokk and will stop at nothing to achieve his dark master's bidding. A ranking member of Zhakul's legion, he has been known to also align himself with the other Chancellors of the Void to work towards their collective goal of the Void consuming all of creation. Amnon himself is a large-sized mortal; some of his body has been eaten away by the void energy consuming his mortal form. He has three void stones embedded in his skull resembling horns. He wears dark, tattered robes with light armor. Wrapped around his torso are chains dragging two void tomes in cages.

He “initiates” Zhakul’s new followers through the process of creating “Scarred,” which consists of jamming void stones into the foreheads and extremities of victims, spreading scars and dark void markings along their bodies.

Card Rules Text:

Action: Create X Dark token Character cards with the following stats, where X is 1 plus the number of times you've used the [Anima] ability this turn: "Scarred, 14 ATK, 10 AC, 2 DMG, 5 HP."

Card Name:

  • Amnon, Priest of Forbidden Rites

Card Type/Subtype:

  • Epic Dark Ally Character / Mortal Priest

Card Stats:

  • 12 ATK, 15 AC, 3 DMG, 10 HP
  • 10 Vigor, 13 Spirit, 12 Empathy

Rank / Card #:

  • 3 / #048

EXP Value:

  • 7

Art:

  • Douglas Draco

Campaign Format Specific:

  • Amnon gets +3 to all checks performed against “Scarred” characters you control.

Alignment:

  • Dark

Factions:

  • Chancellors of the Void
  • Cult of the Night Matron
  • Assassin’s Guild

Size:

  • Medium

Movement Value:

  • 6

Species:

  • Mortal

Age:

  • Approximately 48 years.

Height:

  • Roughly 2 Meters (6 feet)

Weight:

  • 97.522 kilograms (215 lbs.)

Possible Items / Equipment Known:

Wand of Chaos; Desecrated Idol; Fleshcloak of the Fiend; Flesh-hide Buckler; Poisoned Dagger; Sigiled Voidstone of Aribus; Amulet of Health, Ring of Regeneration; Shadowstep Slippers; Vial of Acid

Possible Skills Known:
Speak/Communicate, Listen, Search, Diplomacy/Reason, Intimidate/Threaten, Performance, Talons of Malice, Arcana, Teachings of the Void

Possible Spellcraft Known:

Forceful Progression, Incite Mutiny, Temporal Gate, Aura of Pain, Demonic Fervor, Sinister Intent, Syphon Essence, Syphoning Void, The Bargain, Void Touch, Conjured Spellshield, Devastation, Overwhelming Force, Scornful Strike, Wall of Fire

A sadistic lieutenant of Rhogar Oathbreaker, this dark warrior gathers prisoners to be sacrificed for the purposes of the Void. Many of the prisoners are turned into Scarred, the twisted and deformed followers of Amnon and Zhakul. Those that Anton deemed unworthy are offered to Rhogar and Aribus in exchange for more dark power to claim for himself.

Anton was always wicked, from early youth through adulthood. Desiring to inflict as much misery, pain, and suffering on the living as possible has always been his purpose. This disdain for the living was ingrained in him early on, being the son of a greedy and terrible lord who mistreated all his servants and vassals. Now dedicated to serving his dark master, Anton is a dark jailor of the innocent.

Card Rules Text:

Ongoing: Anton gets +1 ATK and +1 AC for each Dark character you control, to a max of +5 on each stat.

Ongoing: Anton gets +1 DMG against Light Characters.

Card Name:

  • Anton of the Black Crest

Card Type/Subtype:

  • Dark Ally Character / Mortal Knight

Card Stats:

  • 13 ATK, 14 AC, 3 DMG, 8 HP
  • 11 Vigor, Spirit, 10 Empathy

Rank / Card #:

  • 2 / #049

EXP Value:

  • 6

Art:

  • Ranzinza Cinza

Campaign Format Specific:

  • Anton gets +2 on checks made against Light characters.
  • Anton gets +X on all Social checks against imprisoned or captive characters, where X is the number of turns the character has been imprisoned to a max of +5.

Alignment:

  • Dark

Factions:

  • Chancellors of the Void

Size:

  • Medium

Movement Value:

  • 6

Species:

  • Mortal

Age:

  • Approximately 28 years.

Height:

  • Roughly 2 Meters (6 feet)

Weight:

  • 97.522 kilograms (215 lbs.)

Possible Items / Equipment Known:

Obsidian Talons; Saint Bone Bracer; Bastard Sword; Full Plate; Power Bracers; Tower Shield

Possible Skills Known:
Speak / Communicate, Listen, Search, Intimidate / Threaten, Arcana, Armor Proficiency, Blacksmithing, Brute Force, Combat Training, Precision Strike, Shield Bash, Talons of Malice, Weapon Proficiency, Teachings of the Void

Possible Spellcraft Known:

Aura of Pain, Oath of Slaughter, Oath of Tyranny, Syphon Essence, Void Touch, Fireball, Scornful Strike, Thunderstrike, Warcaster

A nightmare creature summoned from the void; Seekers are the personal hunting beasts of Aribus. They bring darkness to their stride and the surrounding area; the ground blackens with their step. Their bodies are cat-like, resembling a tiger, their heads a twisted visage of teeth and blackened quills. Their bodies are comprised of Void energy, almost appearing to be made of empty space with solid form. They are exceptional hunters and are loyal to Aribus and their master’s commands.

Card Rules Text:

Ongoing: Whenever Aribus' Seeker deals attack damage to a Hero, you may shuffle a card with [Anima] from your discard pile into your deck.

Card Name:

  • Aribus’ Seeker

Card Type/Subtype:

  • Dark Ally Character / Void Beast

Card Stats:

  • 13 ATK, 11 AC, 2 DMG, 8 HP
  • 12 Vigor, Spirit, 10 Empathy

Rank / Card #:

  • 2 / #050

EXP Value:

  • 5

Art:

  • Douglas Draco

Campaign Format Specific:

  • Aribus’ Seeker’s has [Hidden] when in shadows, or when it’s dark outside, or in dark environments.
  • Aribus’ Seeker movement is unhindered over areas covered with shade or in dark spaces.

Alignment:

  • Dark

Factions:

  • Chancellors of the Void
  • Cult of the Night Matron

Size:

  • Medium

Movement Value:

  • 6

Species:

  • Void

Age:

  • Unknown

Height:

  • 1.45 Meters (4.75 Feet)

Weight:

  • 81.647 kilograms (180 lbs.)

Possible Items / Equipment Known:

(None)

Possible Skills Known:
Speak/Communicate, Listen, Search, Brute Force, Keen Senses

Possible Spellcraft Known:

Void Implosion, Void Touch

Previously in life he carried a reputation as a powerful mage and advised many in their pursuit of knowledge in Spellcraft. Twisted to madness by the Void tomes he studied as a scholarly mage employed by the Coalition of Unified Havokk, Vhall is now an advisor and mentor to Xanathia. He spends his time researching the dark tomes entrusted to him by Zhakul and Aribus, learning the secrets to crafting Voidstones. Eager to fulfill each of his dark masters’ wills, he has sacrificed himself and his sanity to their cause. He is a powerful mage, but his madness interferes with his ability to consistently support Xanathia in her cult. His knowledge of Voidstones keeps him alive and useful to her.

Card Rules Text:

Ongoing: The first Dark Spell you play each turn is returned to your hand after use, if it is not banished after use.

Ongoing: At the end of your turn, discard a card. If you cannot, deal 2 damage to Baron Vhall.

Card Name:

  • Baron Vhall, the Maddened Mind

Card Type/Subtype:

  • Epic Dark Ally Character / Mortal Mage

Card Stats:

  • 11 ATK, 14 AC, 2 DMG, 10 HP
  • 8 Vigor, 13 Spirit, 11 Empathy

Rank / Card #:

  • 3 / #051

EXP Value:

  • 8

Art:

  • Dahlia Wilder

Campaign Format Specific:

  • Baron Vhall suffers from physical decay at the hands of his connection to the Void. At the Lore Master’s discretion, either a Dazed/Confused or a Magical Illness/Ailment is applied to Baron Vhall for Fate 1 check result turns whenever he deals damage to himself.
  • Baron Vhall gets +3 to Spirit checks on Dark Spellcraft cards, effects, and abilities.

Alignment:

  • Dark

Factions:

  • Cult of the Night Matron

Size:

  • Medium

Movement Value:

  • 5

Species:

  • Mortal

Age:

  • Approximately 67 years

Height:

  • 1.83 Meters (6 Feet)

Weight:

  • 48.53 kilograms (107 lbs.)

Possible Items / Equipment Known:

Arcane Deflectors; Desecrated Idol; Soul Heist Repository; Amulet of Health; The Enchanter’s Plate

Possible Skills Known:
Speak/Communicate, Listen, Search, Diplomacy/Reason, Intimidate/Threaten, Arcana, Omni-Spellcaster, Teachings of the Void

Possible Spellcraft Known:

Demonic Fervor, Malediction Aura, Soul Shatter, Syphoning Void, The Bargain, Void Touch, Blizzard, Conjured Spellshield, Fireball, Mage Missile, Scornful Strike, Thunderstrike, Wall of Fire

Duren has trained as a fighter and welcomed the promise of power the Void offers. He became a fighter specifically to duel, feeling that his purpose in life was to kill or be killed in combat. The tribe of warriors he belong to base the value of their existence on their collective combative journey, so this prideful belief only further fuels his passion for violence. He works alongside Rhogar Oathbreaker and now has the power to channel dark energy and flame through his metal and bone swords. An initiate amongst the Chancellors of the Void, Duren is only stepping into his dark power but finds it suiting him nicely.

Card Rules Text:

Ongoing: Whenever Duren deals attack damage to a Hero, that Hero's controller discards a card.

Ongoing: Duren gets +2 ATK against Non-Dark characters.

Card Name:

  • Duren Graveblade

Card Type/Subtype:

  • Dark Ally Character / Mortal Warrior

Card Stats:

  • 13 ATK, 13 AC, 2 DMG, 8 HP
  • 11 Vigor, 10 Spirit, 8 Empathy

Rank / Card #:

  • 2 / #052

EXP Value:

  • 6

Art:

  • Ranzinza Cinza

Campaign Format Specific:

  • When Duren defeats a character with attack damage, he gets +1 to all Social, Empathy, and Vigor checks he performs until the beginning of his next turn.

  • Duren gets +2 to Vigor, Spirit, and Combat Skill checks performed against non-Dark characters.

Alignment:

  • Dark

Factions:

  • Chancellors of the Void
  • Assassin’s Guild

Size:

  • Medium

Movement Value:

  • 6

Species:

  • Mortal

Age:

  • Approximately 30 years

Height:

  • 1.83 Meters (6 Feet)

Weight:

  • 95.25 kilograms (210 lbs.)

Possible Items / Equipment Known:

Barbed Leathers; Flesh-hide Buckler; Obsidian Talons; Poisoned Dagger; Absorbing Shield; Amulet of Health; Bastard Sword; Full Plate; War Scepter

Possible Skills Known:
Speak/Communicate, Listen, Search, Intimidate/Threaten, Brute Force, Combat Expertise, Sweeping Strike, Talons of Malice, Armor Proficiency, Teachings of the Void, Weapon Proficiency

Possible Spellcraft Known:

Aura of Pain, Demonic Fervor, Sinister Intent, Scornful Strike

She was exiled from the High Mages of Dhulahan for her interest and obsession with dark Spellcraft. It started as a genuine curiosity about the differences between Light, Dark, and Chaotic Spellcraft. As a Nelven, Mei Lun’s connection to the magical energies of Havokk was already strong but she felt an unusual high draw towards the Void. Fascinated by the concept of how the Void exists, her research took her down a dark path.

Now a follower of evil, she studies under her dark master, Zhakul, learning dark Spellcraft to empower herself and Zhakul on his campaign of pain and death in the name of the Void. Her new connection to the Void is considered blasphemous to the Nelven people, so she has been exiled from the High Mages of Dhulahan and their capital city for her crimes against Havokk.

Card Rules Text:

Ongoing: Whenever you pay an [Anima] cost, you may deal 1 unavoidable damage to Mei Lun to place a +1 ATK and +1 AC token on her.

Card Name:

  • Mei Lun, Dark Disciple

Card Type/Subtype:

  • Dark Ally Character / Nelven Mage

Card Stats:

  • 13 ATK, 13 AC, 2 DMG, 5 HP
  • 9 Vigor, 13 Spirit, 11 Empathy

Rank / Card #:

  • 1 / #053

EXP Value:

  • 4

Art:

  • Douglas Draco

Campaign Format Specific:

  • Mei Lun gets -3 to all Social checks performed against Nelven. She is considered an outcast amongst Nelven.

  • Mei Lun gets +1 to all checks until the end of the turn whenever the [Anima] cost of a card or ability is paid.

Alignment:

  • Dark

Factions:

  • Cult of the Night Matron
  • Chancellors of the Void

Size:

  • Medium

Movement Value:

  • 5

Species:

  • Nelven

Age:

  • Approximately 147 years

Height:

  • 1.67 Meters (5.5 Feet)

Weight:

  • 54.43 kilograms (120 lbs.)

Possible Items / Equipment Known:

Wand of Chaos; Barbed Leathers; Desecrated Idol; Obsidian Talons; Amulet of Health; Shadowstep Slippers; War Scepter

Possible Skills Known:
Speak/Communicate, Listen, Search, Diplomacy/Reason, Intimidate/Threaten, Arcana, Teachings of the Void

Possible Spellcraft Known:

Forceful Progression, Ytaxian Growth, Aura of Pain, Demonic Fervor, Oath of Slaughter, Oath of Tyranny, Sinister Intent, Soul Shatter, Syphon Essence, The Bargain, Void Implosion, Conjured Spellshield, Disintegrate, Scornful Strike

Undead abominations and the mindless servants of Xanathia. As she drains the life from her victims, she enslaves their lifeless bodies by binding their souls to her own. So long as she exists, they are bound to walk as minions of the Night Matron. Mindless Dead can be any species of deceased character, their size and movement depending on the character.

As deceased characters, they are zombies and ghouls with rotting flesh and decaying bodies. Their fetid stench permeates their surroundings, and they know nothing other than to serve Xanathia’s will.

Card Rules Text:

[Legion]: A deck may contain as many copies of this card as you wish.

 

Ongoing: Mindless Dead's base attack value is X+8, where X is the number of Mindless Dead you control.

Card Name:

  • Mindless Dead

Card Type/Subtype:

  • Dark Ally Character / Undead Monster

Card Stats:

  • X ATK, 11 AC, 2 DMG, 3 HP
  • 10 Vigor, 8 Spirit, 8 Empathy

Rank / Card #:

  • 1 / #054

EXP Value:

  • 3

Art:

  • Dahlia Wilder

Campaign Format Specific:

  • Mindless Dead is always under the effects of the Controlled Status Effect, and it cannot be removed or ignored. Their controller is their Hero character.

  • If the controller of one or more Mindless Dead is defeated and there are no other friendly Dark Hero characters in that player’s party (or the Lore Master/Boss Player), then all Mindless Dead controlled by the defeated player are defeated as well.

Alignment:

  • Dark

Factions:

  • Cult of the Night Matron

Size:

  • Varies (Can be any size of deceased character)

Movement Value:

  • Varies (6-12 depends on size)

Species:

  • Varies

Age:

  • Varies

Height:

  • Varies

Weight:

  • Varies 

Possible Items / Equipment Known:

(None)

Possible Skills Known:
Listen, Search, Brute Force

Possible Spellcraft Known:

(None)

An impish creature that escaped the depths of Havokk to be enslaved by a dark mage. Orpheo’s species is unlike other creatures on Havokk, and none have been seen since him that are known. Roughly a third of average mortal size, his body is like a shrunken, starved male. He has two fleshy wings on his back with a thin membrane between bat-like bones. Orpheo has Sickly purple skin, and his head resembles a deer’s skull but with dark, twisted horns. His eyes are empty black sockets with only a small glow seen for pupils. 

Since emerging on the surface of Havokk, he was first found in a Crypt by a dark mage and captured. When his captor died, he sought to escape and was forced into slavery once again. Eventually, that master died, and he found himself anxious and resentful of Havokk and its inhabitants.

Xanathia eventually encountered Orpheo trying to find his way back to his home beneath Havokk when she was sent to research Voidstones by Aribus. She could sense the darkness in him and offered him into her cult of his own free will. The kindness of her gesture, rather than enslavement, motivated him to turn his prior abuse into power through the Void and his new Night Matron, Xanathia.

Card Rules Text:

[Faithful]: This card is considered the same Alignment as your Hero character in addition to its own. (When it’s in play and not.).

 

Ongoing: Whenever you play a Dark Spellcraft card, heal 1 damage from your Hero.

Ongoing: Whenever your Hero would be dealt damage, reduce the damage to them by 1.

Card Name:

  • Orpheo, Crypt Crawler

Card Type/Subtype:

  • Epic Dark Ally Character / Familiar Monster

Card Stats:

  • 14 ATK, 14 AC, 2 DMG, 8 HP
  • 10 Vigor, 13 Spirit, 13 Empathy

Rank / Card #:

  • 4 / #055

EXP Value:

  • 9

Art:

  • Dahlia Wilder

Campaign Format Specific:

  • Orpheo can fly.

  • Orpheo gets +1 to Spirit checks he or his controller makes for each of his alignments. If Orpheo is Dark alignment only, he and his controller get +3 to all Spirit checks he or his controller makes instead.

  • This familiar gets +1 to all checks performed related to their Owner/Controller. If this familiar is the Chosen Familiar of the player currently controlling it, it gets +3 to all checks instead.

  • The Faithful ability allows the character to be treated as the same alignment as your Hero when played as a familiar. However, the card retains its printed alignment for card effect purposes in addition to its Hero’s alignment.

    • Example: A Player whose Hero is Avisary would consider Orpheo a “Light” alignment character. Orpheo is also a “Dark” character. Cards that affect Dark and Light characters may affect this character.

Alignment:

  • Dark

Factions:

  • Cult of the Night Matron

  • Chancellors of the Void

Size:

  • Small

Movement Value:

  • 6

Species:

  • Animal / Beast

Age:

  • Unknown

Height:

  • 0.762 Meters (2.5 Feet)

Weight:

  • 13.60 kilograms (30 lbs.)

Possible Items / Equipment Known:

(None)

Possible Skills Known:
Speak/Communicate, Listen, Search, Sneak Attack, Talons of Malice, Arcana, Teachings of the Void

Possible Spellcraft Known:

(All Dark Spellcraft Known)

(All Spellcraft its owner/controller knows)

Followers of the Void deity Aribus, these priests are scarred and deformed from self-inflicted lacerations, gashes, and implants. All of Aribus’ followers have Void stones driven into their flesh, usually the head or upper body, the priests often the ones inserting these dark objects into victims. Many of the Priests of Aribus will remove limbs or organs to make room for their Void stones, to signify their need of the Void to feel whole.

The Priests wear tattered robes and rags, often resembling the shambling dead. They invoke fear is discontent in those around them and spread the teachings of the Void through the underbellies of Havokk’s cities and social structures.

Card Rules Text:

Ongoing: Other Dark characters you control get +1 AC.

Ongoing: At the beginning of your turn, heal 1 damage from a Dark character you control.

Card Name:

  • Priest of Aribus

Card Type/Subtype:

  • Dark Ally Character / Void Priest

Card Stats:

  • 12 ATK, 13 AC, 2 DMG, 5 HP
  • 8 Vigor, 11 Spirit, 9 Empathy

Rank / Card #:

  • 1 / #056

EXP Value:

  • 4

Art:

  • Ranzinza Cinza

Campaign Format Specific:

  • Priest of Aribus gets +3 to all Social checks against Dark characters.

Alignment:

  • Dark

Factions:

  • Chancellors of the Void
  • Cult of the Night Matron
  • Assassin’s Guild

Size:

  • Varies (Small or Medium)

Movement Value:

  • 6

Species:

  • Void / Varies (they can be any species, but are always part Void)

Age:

  • Varies

Height:

  • Varies

Weight:

  • Varies

Possible Items / Equipment Known:

Barbed Leathers; Soul Heist Repository; Obsidian Talons; Bastard Sword; Hunting Spear; Vial of Acid; War Scepter

Possible Skills Known:
Speak/Communicate, Listen, Search, Diplomacy/Reason, Intimidate/Threaten, Performance, Arcana, Teachings of the Void

Possible Spellcraft Known:

Aura of Pain, Oath of Slaughter, Oath of Tyranny, Sinister Intent, Syphoning Void, The Bargain, Void Touch, Conjured Spellshield, Scornful Strike

Xanathia’s right hand and servant of her dark cult, Rhazul, is a necromancer dedicated to desiccation and defamation of life. He raises the dead using dark Spellcraft to aid him and Xanathia in their cult. Using the dead as experiments and subjects for Zhakul’s Scarred, Rhazul has made himself a powerful ally of the Void. He specializes in poison Spellcraft and commanding a menagerie of dark beings.

Interested in Necromancy at an early age, Rhazul was obsessed with learning about the balance between life and death. His ultimate goal was to cheat death entirely and live forever as the ancient beings do. Immortality is the goal of many; however, not all who crave this power are also heartless sadists and monsters. Rhazul was born without empathy towards Havokk, seeing others only as resources for him to claim on his path to godhood.

Card Rules Text:

[Toxic 2]: Place 2 Toxic tokens on the character dealt damage. At the end of each turn, deal 1 unavoidable damage to each character with a Toxic token, then remove one of those tokens from each of those characters.

 

Action: Deal 1 damage to each character an opponent controls. If a character dealt damage this way already has any Toxic on them, deal 2 damage instead.

Ongoing: Whenever a character card is placed into a discard pile from anywhere, Rhazul gets +1 ATK until end of turn and heal 1 damage from Rhazul. 

Card Name:

  • Rhazul, Pestilence Herald

Card Type/Subtype:

  • Epic Dark Ally Character / Mortal Necromancer

Card Stats:

  • 14 ATK, 14 AC, 3 DMG, 10 HP
  • 10 Vigor, 13 Spirit, 8 Empathy

Rank / Card #:

  • 3 / #057

EXP Value:

  • 7

Art:

  • Dahlia Wilder

Campaign Format Specific:

  • Rhazul gets +3 to all checks performed against Undead characters controlled by your Hero or your Player Party.
  • Rhazul is immune to [Toxic] damage.

Alignment:

  • Dark

Factions:

  • Cult of the Night Matron
  • Chancellors of the Void

Size:

  • Medium

Movement Value:

  • 6

Species:

  • Mortal

Age:

  • Approximately 49 years

Height:

  • 1.78 Meters (5.85 Feet)

Weight:

  • 56.69 kilograms (125 lbs.)

Possible Items / Equipment Known:

Arcane Deflectors; Nexxusite Scythe; Barbed Leathers; Desecrated Idol; Poisoned Dagger; Amulet of Health; Ring of Regeneration; The Enchanter’s Plate; Vial of Acid; War Scepter

Possible Skills Known:
Speak/Communicate, Listen, Search, Diplomacy/Reason, Intimidate/Threaten, Sweeping Strike, Talons of Malice, Arcana, Teachings of the Void, Weapon Proficiency

Possible Spellcraft Known:

Aura of Pain, Blightmare, Malediction Aura, Syphon Essence, Virulent Nova, Void Implosion, Void Touch, Arcane Armor, Blizzard, Devastation, Essence Gathering, Mage Missile, Overwhelming Force, Scornful Strike, True Healing, Wall of Fire, Warcaster

Small monsters created specifically to be sacrificed in dark rituals and spells. The progenitors of their kind were created from augmenting recycled flesh and giving it just enough sentience to be used as a sacrifice. Over time, these beings evolved through Void energy into monstrous beings.

Visually their forms are inconsistent and malignant with various diseases and skin conditions such as blights and boils. Their body shapes can appear similarly to apes or sometimes reptiles, but they are always small in physical form and stature.

Card Rules Text:

[Faithful]: This card is considered the same Alignment as your Hero character in addition to its own. (When it’s in play and not.)

 

Action: Discard this card from play to draw two cards.

Card Name:

  • Sacrificial Vessel

Card Type/Subtype:

  • Dark Ally Character / Familiar Monster

Card Stats:

  • 13 ATK, 13 AC, 2 DMG, 3 HP
  • 8 Vigor, 10 Spirit, 13 Empathy

Rank / Card #:

  • 1 / #058

EXP Value:

  • 3

Art:

  • Dahlia Wilder

Campaign Format Specific:

  • This familiar gets +1 to all checks performed related to their Owner/Controller. If this familiar is the Chosen Familiar of the player currently controlling it, it gets +3 to all checks instead.
  • The Faithful ability allows the character to be treated as the same alignment as your Hero when played as a familiar. However, the card retains its printed alignment for card effect purposes in addition to its Hero’s alignment.
    • Example: A Player whose Hero is Avisary would consider Sacrificial Vessel a “Light” alignment character. Sacrificial Vessel is also a “Dark” character. Cards that affect Dark and Light characters may affect this character.

Alignment:

  • Dark

Factions:

  • Chancellors of the Void
  • Cult of the Night Matron

Size:

  • Small

Movement Value:

  • 5

Species:

  • Monster / Beast

Age:

  • Varies

Height:

  • Varies 0.46 Meters (1.5 Feet) average

Weight:

  • Varies 6.80 kilograms (15 lbs.) average

Possible Items / Equipment Known:

(None)

Possible Skills Known:
Speak/Communicate, Listen, Search

Possible Spellcraft Known:

(None)

The twisted creations of Amnon and the Chancellors of the Void, these remnants of once living beings are the servants of their dark masters. Legions of the dead have been turned into Scarred through vile Void magics, along with many unwilling living victims that have been changed through the Voidstones forcefully inserted into their bodies. These beings are bound to the will of the Void. Scarred can be any species, and come from varying origins depending on the host victim that is turned.

Card Rules Text:

(This token is created by Amnon, Priest of Forbidden Rites.)

Card Name:

  • Scarred

Card Type/Subtype:

  • Dark Ally Character Token / Scarred

Card Stats:

  • 14 ATK, 10 AC, 2 DMG, HP
  • 10 Vigor, Spirit, Empathy

Rank / Card #:

  • 1 / #T03

EXP Value:

  • 0

Campaign Format Specific:

  • Scarred are driven and magically compelled to follow the will of Amnon and the leaders of the Chancellors of the Void. Treat Scarred characters as being under the effects of "Controlled" when a Chancellor of the Void member is present.

Alignment:

  • Dark

Factions:

  • Chancellors of the Void
  • Cult of the Night Matron

Size:

  • Varies

Movement Value:

  • Varies by size (Base of 5)

Species:

  • Monster / Undead / Varies

Age:

  • Varies

Height:

  • Varies

Weight:

  • Varies

Possible Items / Equipment Known:

Barbed Leathers, Bastard Sword, Full Plate, Hunting Spear, Poisoned Dagger, Tower Shield, War Scepter

Possible Skills Known:
Speak/Communicate, Listen, Search

Possible Spellcraft Known:

(None)

Abominations of nature and sentient negative emotion, Spite Elementals are caused by excessive amounts of negative repressed emotion, eventually manifesting through tears in reality; spilling the Void into Havokk with directed malice. These beings can take many forms, often resembling a cloud of dark energy spilling out of a living tangle of thorned vines so it has a physical body to carry it. Their specific trait is the pain and injury they inflict on others within their radius or that injure them. Void tomes speak of these beings as having dark eyes always maintaining eye contact with its foes.

Card Rules Text:

[Toxic 1]: Place 1 Toxic token on the character dealt damage. At the end of each turn, deal 1 unavoidable damage to each character with a Toxic token, then remove one of those tokens from each character with one.

 

Ongoing: Whenever a character deals damage to Spite Elemental, they take 1 unavoidable damage.

Card Name:

  • Spite Elemental

Card Type/Subtype:

  • Dark Ally Character / Void Monster

Card Stats:

  • 14 ATK, 12 AC, 2 DMG, 5 HP
  • 10 Vigor, 10 Spirit, 10 Empathy

Rank / Card #:

  • 2 / #059

EXP Value:

  • 5

Art:

  • Dahlia Wilder

Campaign Format Specific: 

  • Spite Elemental has a special ability that activates when they are defeated. Each size of Spite Elemental has a triggered ability upon being defeated: 

    • Small: “Ongoing: When Spite Elemental is defeated, it deals 1 unavoidable damage to all characters within a Radius/Sphere (Within 0.61 m / 2 ft. / 1 units) from Spite Elemental.”

    • Medium: “Ongoing: When Spite Elemental is defeated, it deals 2 unavoidable damage to all characters within a Radius/Sphere (Within 1.83 m / 6 ft. / 2 units) from Spite Elemental.”

    • Large: “Ongoing: When Spite Elemental is defeated, it deals 3 unavoidable damage to all characters within a Radius/Sphere (Within 7.62 m / 25 ft. / 5 units) from Spite Elemental.”

Alignment:

  • Dark

Factions:

  • Chancellors of the Void
  • Cult of the Night Matron
  • Assassin’s Guild

Size:

  • Varies (Small, Medium, or Large)

Movement Value:

  • 6

Species:

  • Void Monster / Beast

Age:

  • Unknown

Height:

  • Varies by Size:
    • Small – 0.61 Meters (2 Feet)
    • Medium – 1.83 Meters (6 Feet)
    • Large – 3.05 Meters (10 Feet)

Weight:

  • 3.02 kilograms (6.66 lbs.)

Possible Items / Equipment Known:

(None)

Possible Skills Known:
Listen, Search, Intimidate/Threaten

Possible Spellcraft Known:

(None)

The resurrected Dark Emperor Raxxus, this vile being exists as a dark lieutenant to Aribus himself. Taking on a monstrous new form in death, he exists only to serve his master’s will. Achieving new levels of power through the Aribus directly, what little humanity remained at the time of his death has been completely purged away, leaving only “Vo Raxxus” in his wake. The misshapen form has taken on monstrous traits, and as he continues to restore his power by stealing the life force of others, he has almost returned to his former horrifying power as the Dark Emperor.

Vo Raxxus is a grim reminder of the original dark reign itself by Dark Emperor Raxxus. After being corrupted through the teachings of a Void tome his father owned, the one noble king became a vicious wight, draining the life of Havokk’s citizens to fuel his dark ambitions. Eventually slain by Roselyn Valeria and Krul-Wrathi, Raxxus’ corrupted body was buried deep within Havokk, never to be spoken of again. Aribus led Xanathia and Zhakul to this dark tomb and returned this terrible villain to life to once again to reign terror upon Havokk.

Card Rules Text:

[Anima 3]: When you use this ability, you may pay (3) HP from your Hero character. There is a secondary effect of the card or ability that only applies when the HP is paid. The HP is paid when the card is played, you must declare if you are paying the Anima cost before any other part of the card is resolved.

 

Action: [Anima 3]Vo Raxxus deals 3 damage to an opposing Non-Hero character. If you paid ability's [Anima] cost, deal 2 damage to each character that character's owner controls.
Ongoing: Whenever you pay HP, choose an opposing character to retrieve -X AC, where X is the amount of HP paid.

Card Name:

  • Vo Raxxus, Scourge of Havokk

Card Type/Subtype:

  • Epic Dark Ally Character / Avatar Monster

Card Stats:

  • 15 ATK, 14 AC, 3 DMG, 15 HP
  • 13 Vigor, 12 Spirit, 12 Empathy

Rank / Card #:

  • 4 / #060

EXP Value:

  • 9

Art:

  • Douglas Draco

Campaign Format Specific:

  • Vo Raxxus gets +3 to all Social checks made against Light characters.
  • Vo Raxxus is immune to all physical ailments.
  • Vo Raxxus is immune to [Toxic] damage.

Alignment:

  • Dark

Factions:

  • Chancellors of the Void
  • Cult of the Night Matron

Size:

  • Large

Movement Value:

  • 9

Species:

  • Void Avatar / Monster

Age:

  • Approximately 96 years.

Height:

  • Roughly 2.5 Meters (7.5 feet)

Weight:

  • 113.398 kilograms (250 lbs.)

Possible Items / Equipment Known:

Desecrated Idol; Fleshcloak of the Fiend; Flesh Hide Buckler; Obsidian Talons; Saint Bone Bracer; Sigiled Voidstone of Aribus; Soul Heist Repository; Phantasmal Nexxusite Plate

Possible Skills Known:
Speak / Communicate, Listen, Search, Intimidate / Threaten, Teachings of the Void, Arcana, Combat Training, Omni-Spellcaster, Survival Skills, Talons of Malice, Weapon Proficiency

Possible Spellcraft Known:

Aura of Pain, Blightmare, Demonic Fervor, Malediction Aura, Sinister Intent, Soul Shatter, Syphon Essence, The Bargain, Virulent Nova, Void Implosion, Annihilate, Blizzard, Devastation, Disintegrate, Fireball, Scornful Strike, Thunderstrike, Warcaster

A female vocalist in Xavier’s musical entourage and bard who accompanies him on his travels. Anita met Xavier early on his journey to master his new musical genre and was entranced by the power and energy of his “rock” music. Anita herself was infamously known for her lyrics and musical style, so these two characters immediately found themselves resonating with a familiar sound of anarchy compared to the competition.

Empowered by Xavier’s abilities, shows are always an intense experience. Anita’s vocals carry far and wide and she, when fully empowered by Xavier can even cause slight disorientation and stunning effects to listeners. She is also known for her wordplay and intellect, often talking people into and out of their valuables with ease through smuggling tactics learned from her time on the road.

Card Rules Text:

Ongoing: Once per turn, the first time an opponent draws a card besides their first card of the turn, you may draw a card.

Card Name:

  • Anita, Notorious Minstrel

Card Type/Subtype:

  • Light Ally Character / Mortal Bard

Card Stats:

  • 13 ATK, 14 AC, 2 DMG, 8 HP
  • 10 Vigor, Spirit, 13 Empathy

Rank / Card #:

  • 2 / #093

EXP Value:

  • 6

Art:

  • Tim Sparvero

Campaign Format Specific:

  • When Anita deals damage to a character with a Spellcraft card, ability, or effect, the character dealt damage may perform a Fate 1 check. If the damage dealt exceeds the Fate check result, apply the Disoriented / Confused status effect to the character dealt damage for 1 turn.

Alignment:

  • Light

Factions:

  • Coalition of Unified Havokk

Size:

  • Medium

Movement Value:

  • 6

Species:

  • Mortal

Age:

  • Approximately 23 years

Height:

  • 1.65 Meters (5.4 Feet)

Weight:

  • 56.69 kilograms (135 lbs.)

Possible Items / Equipment Known:

Barbed Leathers; Jerkin of Tales; The Stagesmasher; Amulet of Health

Possible Skills Known:
Speak/Communicate, Listen, Search, Diplomacy Reason, Intimidate/Threaten, Performance, Improvised Weapon, Weapon Proficiency

Possible Spellcraft Known:

Incite Mutiny, Xavier’s Irresistible Dance, Jam Session, Mystical Tuning

A light elemental being created by Lylath or an Archon to enforce her will and assist with their purge. Comprised of Light energy, these constructs resemble ethereal knights or warriors, having featureless faces aside from piercing eyes. As elemental beings, their power is tied directly to the light itself and Lylath, making them difficult to defeat, especially in well-lit and open areas or where she can assist these beings directly. Aspects of Lylath are summoned by Archons or Lylath to intervene and assist as needed all across Havokk.

Card Rules Text:

[Purge]: When you play this card, Banish a Non-Light card from an opponent's discard pile.

 

Action: Deal X damage to an opposing Non-Hero character, where X is the number of cards you have banished with the [Purge] ability this turn.

Card Name:

  • Aspect of Lylath

Card Type/Subtype:

  • Light Ally Character / Archon Warrior

Card Stats:

  • 14 ATK, 13 AC, 2 DMG, HP
  • 11 Vigor, 11 Spirit, 8 Empathy

Rank / Card #:

  • 2 / #094

EXP Value:

  • 6

Art:

  • Ranzinza Cinza

Campaign Format Specific:

  • Aspect of Lylath gets +3 to any Spirit checks made for Light Alignment Spellcraft cards, effects, or abilities played.

Alignment:

  • Light

Factions:

  • Regiment of Light

Size:

  • Medium

Movement Value:

  • 5

Species:

  • Archon

Age:

  • Unknown

Height:

  • 1.524 Meters (5 Feet)

Weight:

  • 1.36 kilograms (3 lbs.)

Possible Items / Equipment Known:

Lylath’s Tear; Photon Barrier; Solar Edge

Possible Skills Known:

Speak/Communicate, Listen, Search, Intimidate/Threaten, Brute Force, Arcana

Possible Spellcraft Known:

Absorb Photons, Aggravating Glare, Luminous Assault, One With the Light, Solar Flare

Danika’s companion, Archon Athinea, is second in command of Lylath’s Archons. A fierce warrior created through the process of Archon ascension, Athinea was once a friend of Danika’s, and through her empowerment, requested the Matron gift her with the ability to invoke justice in the name of the light. Following this process, Athinea’s former life and memories were purged by Lylath, leaving only the efficient Gleam of Battle in place of the husk that is now Athinea. Danika regrets losing her friend as she once knew her and has tried to recover Athinea’s memories and personality, but has found that only the warrior remains.

Her powers and abilities are like Danika’s, but not as strong. Where she lacks in raw power by comparison, Athinea makes up for in combat prowess; Lylath purged Athinea’s fear and doubt and replaced them with Skill and martial artistry. Athinea is a more capable physical combatant than Danika, making the two nigh unstoppable when working together.

Card Rules Text:

[Swift Action]This card may be played outside of normal turn steps and outside of your turn. Use when needed. Swift Action cards, abilities, and effects are resolved in the order they are played.

 

[Light Characters only.]

 

Action: [Swift Action]: Until end of turn, whenever Athinea attacks or blocks, you may [Purge].

Ongoing: Whenever Athinea attacks, deal X damage to an opposing Non-Hero character, where X is the number of times you have used the [Purge] ability this turn.

Card Name:

  • Athinea, Gleam of Battle

Card Type/Subtype:

  • Epic Light Ally Character / Archon Warrior

Card Stats:

  • 15 ATK, 15 AC, 3 DMG, 15 HP
  • 13 Vigor, 11 Spirit, Empathy

Rank / Card #:

  • 4 / #095

EXP Value:

  • 9

Art:

  • Ranzinza Cinza

Campaign Format Specific:

  • Athinea can fly.
  • Athinea gets +1 when performing any checks to resist a Dark alignment action, effect, or ability.
  • Athinea can generate Armor, Weapons, and Shields made of Light, but she cannot break the rules associated with rule equipment when creating items this way. This means she cannot equip two weapons simultaneously, or two Shields, or two armors, etc. (unless the Lore Master allows this).
    • The Objects she creates have no weight capacity. As an action, Athinea can use the following ability: “Action: Create an Item token card of one of the following items and attach it to this character: “Solar Edge”, “Photon Shield”, or “Solar Wrap; EXP Value 6; AC +3; Equip; Ongoing: Whenever the equipped character is dealt damage for the first time each turn, you may [Purge].” If these Items leave play for any reason, they are removed from the game entirely instead.”

  • Athinea gets +3 to any Spirit checks made for Light Alignment Spellcraft cards, effects, or abilities played.

Alignment:

  • Light

Factions:

  • Regiment of Light

Size:

  • Medium

Movement Value:

  • 6

Species:

  • Archon (Formerly Mortal)

Age:

  • Approximately 20 years

Height:

  • 1.83 Meters (6 Feet)

Weight:

  • 79.38 kilograms (175 lbs.)

Possible Items / Equipment Known:

Blade of the Selfless; Divine Soul Urn; Guardian Plate; Lantern of Revealing; Lylath’s Tear; Photon Barrier; Solar Edge; The Hero’s Emblem; Uutu’s Boon of Life; Amulet of Health; Bastard Sword; Full Plate; Phantasmal Nexxusite Plate; Power Bracers; Ring of Regeneration; War Scepter

Possible Skills Known:
Speak/Communicate, Listen, Diplomacy Reason, Search, Intimidate/Threaten, Brute Force, Combat Training, Heightened-Senses Dodge, Improvised Weapon, Weapon Proficiency, Precision Strike, Shield Bash, Sweeping Strike, Whirlwind Strike, Armor Proficiency, Weapon Proficiency, Keen Senses, Survival Skills

Possible Spellcraft Known:

Absorb Photons, Aggravating Glare, Danika’s Fury, Divine Smite, Hallowed Resolve, Heroic Valor, Luminous Assault, One With the Light, Protection Runes, Sanctified Grounds, Solar Flare, Annihilate, Aura of Strength, Aura of Vitality, Banish Curses, Conjured Spellshield, Devastation, Disintegrate, Essence Gathering, Fortification Aura, Meditation Technique

A stout and friendly mortal seen at all of Xavier’s shows and performances. Grilgarn is not a musically talented member of Xavier’s crew, but he does promote and encourage nearby patrons to join and participate in their shows. As a promoter, he tells exciting tales of prior performances and events, wild adventures the band has been on, but tends to overshare or talk too much, driving some potential fans away altogether. Regardless of which tale he spins, Grilgarn is always ready and available to converse.

Card Rules Text:

Ongoing: Whenever an effect directs you to read a card aloud, reveal a card, or the first time an opponent asks you to read a card each turn, Grilgarn gets +1 ATK until end of turn.

Card Name:

  • Grilgarn Flintbrew, Teller of Tales

Card Type/Subtype:

  • Light Ally Character / Mortal Bard

Card Stats:

  • 13 ATK, 13 AC, 2 DMG, 5 HP
  • 10 Vigor, Spirit, 13 Empathy

Rank / Card #:

  • 2 / #096

EXP Value:

  • 5

Art:

  • Tim Sparvero

Campaign Format Specific:

  • Grilgarn gets +1 to any Social checks made when Music or musical instruments are involved or the topic of conversation.
  • Grilgarn gets up to +X to any Skill checks used to perform a musical act or play an instrument, where X is the number of audience members, to a max of +5.

Alignment:

  • Light

Factions:

  • Coalition of Unified Havokk

Size:

  • Medium

Movement Value:

  • 6

Species:

  • Mortal

Age:

  • Approximately 36 years

Height:

  • 1.49 Meters (4.9 Feet)

Weight:

  • 102.058 kilograms (225 lbs.)

Possible Items / Equipment Known:

Barbed Leathers; Jerkin of Tales; The Stagesmasher; Amulet of Health

Possible Skills Known:

Speak/Communicate, Listen, Search, Diplomacy/Reason, Intimidate/Threaten, Performance, Improvised Weapon, Weapon Proficiency

Possible Spellcraft Known:

Incite Mutiny, Xavier’s Irresistible Dance, Jam Session, Mass Drowsiness, Mystical Tuning

One of the oldest living Nelven on Havokk and Archmage of the High Mages of Dhulahan. As the Archmage of this prestigious order, Kinedas is known far and wide by the Spellcraft-users of Havokk as one of the most powerful beings in the realm. His age, knowledge, and expertise with Spellcraft make him a formidable mage and spellcaster, as he boasts an impressive knowledge of each alignment's magic.

Kinedas was appointed as the Archmage of the order over 150 years ago and has retained his position both for his benevolence and unwavering resolve to protect those in need. Having long believed that Havokk’s magical energies were being adversely affected by the introduction of Chaotic energy, Kinedas has been actively researching the effects of Chaotic Spellcraft and its effects on the environment ever since Ivellios’ power emerged.

Kinedas is a thin Nelven belonging to a long line of “pure” Nelven tracing back to their species’ originators, Agnememnon and Dhula. His ancient Nelven blood and lineage cause him to have more exaggerated and angled features than the less magically enriched Nelven of today’s world, Kinedas with a significantly more profound connection to Havokk’s magical energies. His goal is to bring Havokk back to its golden age of Spellcraft, where harmonious and glorious union was common throughout all of Havokk’s inhabitants.

Card Rules Text:

[Swift Action]This card may be played outside of normal turn steps and outside of your turn. Use when needed. Swift Action cards, abilities, and effects are resolved in the order they are played.

 

Action: [Swift Action]: Discard a card from your hand to prevent one more Rituals you control from being discarded or banished from play.

Ongoing: If a Ritual you control would increase ATK or AC, increase that amount by +1.

Card Name:

  • Kinedas Liadon, Archmage

Card Type/Subtype:

  • Epic Light Character / Nelven Mage

Card Stats:

  • 13 ATK, 15 AC, DMG, 15 HP
  • 10 Vigor, 15 Spirit, 12 Empathy

Rank / Card #:

  • 3 / #097

EXP Value:

  • 8

Art:

  • Paragon Arts

Campaign Format Specific:

  • Kinedas gets +3 to all Spirit checks.
  • Kinedas gets +2 to all Social checks towards Mages, Wizards, Sorcerers, Artificers, and Librarians.

Alignment:

  • Light

Factions:

  • High Mages of Dhulahan
  • Coalition of Unified Havokk
  • Brokers of the One Tree

Size:

  • Medium

Movement Value:

  • 6

Species:

  • Nelven

Age:

  • Approximately 285 years

Height:

  • 1.98 Meters (6.5 Feet)

Weight:

  • 72.57 kilograms (180 lbs.)

Possible Items / Equipment Known:

Arcane Deflectors; Pushing Stones; Divine Soul Urn; Healer’s Vestments; Lantern of Revealing; Uutu’s Boon of Life; Amulet of Health; Ring of Regeneration; Shadowstep Slippers; The Enchanter’s Plate; War Scepter

Possible Skills Known:

Speak/Communicate, Listen, Search, Diplomacy/Reason, Intimidate/Threaten, Arcana, Armor Proficiency, Omni-Spellcaster, Survival Skills

Possible Spellcraft Known:

(All Light Alignment Spellcraft Known)

(All Non-Alignment Specific Spellcraft known)

The Knight Vanguard is the elite line of defense against Havokk’s dark forces, found in all regions of Havokk and sworn to uphold law, justice, and peace throughout the realm. These special warriors are an advanced sentry compared to that of common militia members or untrained soldiers – the Knight Vanguard is trained by multiple agencies to ensure they are prepared for Havokk’s biggest threats.

Card Rules Text:

[Legion]: A deck may contain any number of this card.

 

[Blessed]: When this or another Blessed card enters play under your control and whenever this ability is triggered, Blessed characters you control get +1 ATK /+1 AC until end of turn.

 

Ongoing: If you control at least five Knight Vanguard, this character gets +3 ATK and +3 AC.

Card Name:

  • Knight Vanguard

Card Type/Subtype:

  • Light Ally Character / Mortal Knight

Card Stats:

  • 14 ATK, 14 AC, 2 DMG, 8 HP
  • 11 Vigor, 9 Spirit, Empathy

Rank / Card #:

  • 2 / #098

EXP Value:

  • 5

Art:

  • Douglas Draco

Campaign Format Specific:

  • Knight Vanguard gets +1 to all Combat Skill checks performed against Dark characters.
  • Non-Dark characters get +2 to all Social interactions with Knight Vanguard.

Alignment:

  • Light

Factions:

  • Templar Order
  • The Guiding Light
  • Coalition of Unified Havokk
  • Brokers of the One Tree

Size:

  • Medium

Movement Value:

  • 6

Species:

  • Mortal

Age:

  • Varies

Height:

  • Varies – 1.83 Meters (6 Feet) average

Weight:

  • Varies - 81.647 kilograms (180 lbs.) average

Possible Items / Equipment Known:

Bastard Sword; Hunting Spear; Full Plate; Tower Shield

Possible Skills Known:

Speak/Communicate, Listen, Search, Diplomacy/Reason, Intimidate/Threaten, Brute Force, Combat Training, Precision Strike, Shield Bash, Sweeping Strike, Armor Proficiency, Weapon Proficiency

Possible Spellcraft Known:

(None)

There are few who know the “rhythm of battle” like Loghan does. A devout fan of Xavier, and occasionally stepping in as personal security, Loghan is one of the most prominent and biggest fans of Xavier’s musical movement. Rock music speaks to his soul and his fists.

Despite his combative nature when “moshing,” as he calls it, the act itself is therapeutic and speaks to his inner calm. Releasing the anger and frustration of life through dance, Loghan found himself finding the balance between rage and enlightenment that he had always sought when listening to Xavier’s music for the first time. For this gift, he follows Xavier on his voyage until the end, supporting him however he needs. Occasionally, cracking a few skulls.

Card Rules Text:

Ongoing: At the beginning of your turn, heal 2 damage from Loghan.

Ongoing: Loghan gets +2 ATK when entering combat if he was dealt attack damage during the last turn.

Card Name:

  • Loghan, the Pit Fighter

Card Type/Subtype:

  • Epic Light Ally Character / Mortal Warrior

Card Stats:

  • 14 ATK, 14 AC, 2 DMG, 10 HP

  • 13 Vigor, 9 Spirit, 10 Empathy

Rank / Card #:

  • 3 / #099

EXP Value:

  • 7

Art:

  • Tim Sparvero

Campaign Format Specific:

  • Loghan gets +3 to any Combat Skill checks performed while music is playing.

Alignment:

  • Light

Factions:

  • Coalition of Unified Havokk

Size:

  • Small

Movement Value:

  • 6

Species:

  • Mortal

Age:

  • Approximately 30 years

Height:

  • 1.37 Meters (4.5 Feet)

Weight:

  • 74.84 kilograms (165 lbs.)

Possible Items / Equipment Known:

Barbed Leathers; Jerkin of Tales; The Stagesmasher; Amulet of Health

Possible Skills Known:

Speak/Communicate, Listen, Search, Intimidate/Threaten, Brute Force, Combat Training, Improvised Weapon, Sweeping Strike, Whirlwind Strike, Armor Proficiency, Keen Senses, Weapon Proficiency, Survival Skills

Possible Spellcraft Known:

Incite Mutiny, Xavier’s Irresistible Dance, True Healing, Jam Session, Mass Drowsiness, Mystical Tuning

Priestesses and followers of the light deity Lylath. They work as healers and assist those in need in towns and cities across Havokk. They spread the teachings of “the Matron,” the guise that Lylath has created for herself to distract the inhabitants of Havokk from her true self. Physically, Lylath’s Matrons are almost always Mortal, and can range from all walks of life and locations on Havokk. It is not required that they are female, however, Lylath's specific moniker of "the Matron" often draws out those with strong motherly instincts or those who inherently care for others before themselves.

Card Rules Text:

Ongoing: Other Light characters you control get +1 AC.

Ongoing: At the beginning of your turn, heal 1 damage from a Light character you control.

Card Name:

  • Lylath’s Matrons

Card Type/Subtype:

  • Light Character / Mortal Priest

Card Stats:

  • 12 ATK, 12 AC, 2 DMG, 5 HP
  • Vigor, 13 Spirit, 11 Empathy

Rank / Card #:

  • 1 / #100

EXP Value:

  • 4

Art:

  • Ranzinza Cinza

Campaign Format Specific:

  • Lylath’s Matrons gets +3 to all Social checks against Light characters.

  • Lylath's Matrons gets +3 to all Spirit checks when healing characters.

Alignment:

  • Light

Factions:

  • Regiment of Light
  • The Guiding Light
  • Coalition of Unified Havokk

Size:

  • Varies (Small or Medium)

Movement Value:

  • 5

Species:

  • Mortal

Age:

  • Varies

Height:

  • Varies – 1.83 Meters (6 Feet) average

Weight:

  • Varies - 45.36 kilograms (100 lbs.) average

Possible Items / Equipment Known:

Divine Soul Urn; Healer’s Vestments; Lantern of Revealing; Lylath’s Tear; Uutu’s Boon of Life, Amulet of Health

Possible Skills Known:

Speak/Communicate, Listen, Search, Diplomacy/Reason, Intimidate/Threaten, Performance, Arcana, Teachings of the Templar

Possible Spellcraft Known:

(All Light alignment spellcraft Known)

A member of Xavier’s entourage and bard, Oriella is a mage professionally but a musician at heart. She works with many good agencies to provide helpful Spellcraft and set up ritual wards to protect against the forces of the Void. Her passion, though, has always been music, and through Xavier’s teachings and guidance, she has elevated her musical prowess with Spellcraft.

Oriella is a bit of a solitary individual, but does not push people away. She is often found by herself, lost and entranced in playing her instruments, or where she is nose-deep in a lengthy tome learning about new forms of Spellcraft.

Card Rules Text:

[Blessed]: When this or another Blessed card enters play under your control and whenever this ability is triggered, Blessed characters you control get +1 ATK /+1 AC until end of turn.

 

Ongoing: Oriella gets +1 AC for each Ritual you control, to a max of +5.

Card Name:

  • Oriella, the Resonator

Card Type/Subtype:

  • Light Ally Character / Mortal Mage

Card Stats:

  • 12 ATK, 14 AC, 2 DMG, 8 HP
  • Vigor, 13 Spirit, 13 Empathy 

Rank / Card #:

  • 2 / #101

EXP Value:

  • 6

Art:

  • Tim Sparvero

Campaign Format Specific:

  • Oriella gets +3 to Spirit checks while music is playing, or while she is playing music.

Alignment:

  • Light

Factions:

  • Coalition of Unified Havokk
  • The Guiding Light
  • Templar Order
  • Defenders of the Sovereign Leaf

Size:

  • Medium

Movement Value:

  • 5

Species:

  • Mortal

Age:

  • Approximately 21 years

Height:

  • 1.68 Meters (5.5 Feet)

Weight:

  • 63.50 kilograms (140 lbs.)

Possible Items / Equipment Known:

Barbed Leathers; Jerkin of Tales; The Stagesmasher; Amulet of Health

Possible Skills Known:

Speak/Communicate, Listen, Search, Diplomacy/Reason, Arcana, Omni-Spellcaster, Survival Skills

Possible Spellcraft Known:

Hardening Skin, Syphon Arcana, Sinister Intent, Clairvoyance, Heroic Valor, Protection Runes, Arcane Armor, Aura of Strength, Aura of Vitality, Prosperity, Essence Gathering, Fortification Aura, Insider Trading, Meditation Technique, Mystical Tuning, Warcaster

They are the specialized bounty hunters who work as special forces for the light deity Lylath. These hunters are specifically equipped to destroy agents of the Void and have offered their services to the greater good. These mortals who forfeit their lives to Lylath and become Shadowhunters are often the survivors of the Chancellors of the Void incursions who feel they only have vengeance left to offer Havokk. What they sacrifice to the greater good, they make up for in their specific brand of justice against dark beings.

Card Rules Text:

[Purge]: When you play this card, Banish a Non-Light card from an opponent's discard pile.

 

Ongoing: Characters you control get +1 ATK until end of turn whenever you [Purge].

Card Name:

  • Shadowhunters

Card Type/Subtype:

  • Light Ally Character / Archon Warrior

Card Stats:

  • 14 ATK, 14 AC, 2 DMG, HP
  • 12 Vigor, 10 Spirit, 13 Empathy

Rank / Card #:

  • 1 / #102

EXP Value:

  • 4

Art:

  • Ranzinza Cinza

Campaign Format Specific:

  • Shadowhunters get +3 to all checks against characters with the "Void" subtype.

Alignment:

  • Light

Factions:

  • Regiment of Light
  • The Guiding Light

Size:

  • Medium

Movement Value:

  • 6

Species:

  • Archon

Age:

  • Varies

Height:

  • Varies – 1.83 Meters (6 Feet) average

Weight:

  • Varies - 81.647 kilograms (180 lbs.) average

Possible Items / Equipment Known:

Lylath’s Tear; Photon Barrier; Solar Edge, Bastard Sword; Full Plate; Hunting Spear; War Scepter

Possible Skills Known:

Speak/Communicate, Listen, Search, Intimidate/Threaten, Brute Force, Combat Training, Precision Strike, Sneak Attack, Arcana, Weapon Proficiency, Keen Senses

Possible Spellcraft Known:

Absorb Photons, Aggravating Glare, Luminous Assault, One With the Light, Solar Flare, Conjured Spellshield, Scornful Strike

As an initiate of the Templar Order, Sir Dawn, already knighted at a young age by the Coalition of Unified Havokk. Next, assigned as the squire of Avisary, leader of the Templar Order itself. Her exemplary duty and commitment to protecting innocents at all costs, Dawn is top of her class and regularly surpasses all expectations.

Dawn was raised in an era of conflict and learned to defend herself from an early age. As a refugee of warring kingdoms, she defended herself and refugees until eventually finding a Templar Order outpost. Years passed, and as Dawn matured to adulthood, she took on the path of the Knight to further empower herself against injustice. Now, she seeks to even further excel, achieving the highest order of commitment to people of Havokk and defending innocence: the Templar Order.

Card Rules Text:

[Blessed]: When this or another Blessed card enters play under your control and whenever this ability is triggered, Blessed characters you control get +1 ATK /+1 AC until end of turn.


Ongoing: Whenever Sir Dawn attacks for the first time each turn, Light characters you control get +2 ATK until end of turn.
Ongoing: Characters you control get +2 AC during your opponent's turn.

Card Name:

  • Sir Dawn, the Brave

Card Type/Subtype:

  • Light Ally Character / Mortal Templar

Card Stats:

  • 14 ATK, 14 AC, 2 DMG, 8 HP
  • 12 Vigor, Spirit, 13 Empathy

Rank / Card #:

  • 2 / #103

EXP Value:

  • 5

Art:

  • Dahlia Wilder

Campaign Format Specific:

  • Sir Dawn gets +2 to any Skill checks with the Light or Combat keywords.

  • Sir Dawn gets +2 to all Skill checks against Dark characters.

Alignment:

  • Light

Factions:

  • Coalition of Unified Havokk
  • Templar Order

Size:

  • Medium

Movement Value:

  • 6

Species:

  • Mortal

Age:

  • Approximately 23 years.

Height:

  • Roughly 1.5 Meters (5.25 feet)

Weight:

  • 65.771 kilograms (145 lbs.)

Possible Items / Equipment Known:

Guardian Plate; The Hero’s Emblem; Absorbing Shield; Bastard Sword; Full Plate; Tower Shield

Possible Skills Known:

Speak/Communicate, Listen, Search, Diplomacy/Reason, Intimidate/Threaten, Teachings of the Templar, Armor Proficiency, Blacksmithing, Combat Training, Precision Strike, Shield Bash, Survival Skills, Sweeping Strike, Weapon Proficiency

Possible Spellcraft Known:

Aggravating Glare, Divine Smite, Hallowed Resolve, Heroic Valor, Banish Curses, Aura of Strength, Fortification Aura, Heroic Push, Heroic Shockwave, True Healing

Black Cats are one of the most common familiar types. Cats have an unusual connection to all mystical energies and are said to see that which humans do not normally or typically see. Plus, they’re just adorable! Familiars often take on the roles of “pet” and “partner” when it comes to how they interact with your Hero, but regardless of how they are used, Familiars are loyal to their core. Black Cats are known to have some erratic behavior, but when provoked can turn into dangerous animals. A Hero who has empowered a Black Cat can make the difference between an alley cat and a tiger.

Card Rules Text:

[Faithful]: This card is considered the same Alignment as your Hero character in addition to its own. (When it’s in play and not.).

 

Action: Choose an opponent to discard the top card of their deck.

Card Name:

  • Black Cat

Card Type/Subtype:

  • Neutral Ally Character / Familiar Beast

Card Stats:

  • 13 ATK, 13 AC, 2 DMG, 5 HP
  • 9 Vigor, 10 Spirit, 13 Empathy

Rank / Card #:

  • 1 / #137

EXP Value:

  • 3

Art:

  • Dahlia Wilder

Campaign Format Specific:

  • This familiar gets +1 to all checks performed related to their Owner/Controller. If this familiar is the Chosen Familiar of the player currently controlling it, it gets +3 to all checks instead. 
  • The Faithful ability allows the character to be treated as the same alignment as your Hero when played as a familiar. However, the card retains its printed alignment for card effect purposes in addition to its Hero’s alignment.
    • Example: A Player whose Hero is Rhogar Oathbreaker would consider Black Cat a “Dark” alignment character. Black Cat is also a “Neutral” character. Cards that affect Dark and Neutral characters may affect this character. 

Alignment:

  • Neutral

Factions:

  • (None)

Size:

  • Tiny

Movement Value:

  • 5

Species:

  • Animal / Beast

Age:

  • Varies

Height:

  • Varies – 0.381 Meters (1.25 Feet) average

Weight:

  • Varies - 6.803 kilograms (15lbs.)  average

Possible Items / Equipment Known:

(None)

Possible Skills Known:

Speak/Communicate, Listen, Search

Possible Spellcraft Known:

(None)

An ancient being and guardian of natural life. Brenwillow was one of the first creations of Kritikos the Life Warden, ancient Elder Dragonkind and progenitor of life on Havokk. Brenwillow is a large Owl, with elongated “horns” made of wood branches extending outward from its brow. Brenwillow is covered in a soft moss that heals Havokk and grows new plant life where it falls. This majestic being is said to be one of the last living of Kritikos’ first creations and has incredible power and durability.

Brenwillow is the Chosen Familiar of Maya Windriver. Maya is the first mortal that she has trusted enough to aid them in their journey. As a champion of nature and the natural world, Maya has shown Brenwillow that there is still good on Havokk.

Card Rules Text:

Action: Shuffle a Familiar character card from your discard pile into your deck. Heal Brenwillow for X, where X is the EXP value of the card shuffled into your deck this way.

Ongoing: Familiar characters you control get +1 AC for each other Familiar you control, to a max of +5.

Card Name:

  • Brenwillow, the Guardian

Card Type/Subtype:

  • Epic Neutral Ally Character / Familiar Avatar

Card Stats:

  • 15 ATK, 15 AC, 3 DMG, 15 HP
  • 12 Vigor, 12 Spirit, 13 Empathy

Rank / Card #:

  • 4 / #138

EXP Value:

  • 9

Art:

  • Dahlia Wilder

Campaign Format Specific:

  • Brenwillow can fly.
  • Brenwillow has a Campaign Format-specific ability that is related to the game’s lore and Havokk as a realm. Brenwillow has the [Destiny] ability in all game zones, and “Ongoing: When Brenwillow would be defeated, discarded from play, or discarded from your hand, place it at the bottom of its owner’s deck instead.
  • This familiar gets +1 to all checks performed related to their Owner/Controller. If this familiar is the Chosen Familiar of the player currently controlling it, it gets +3 to all checks instead.

Alignment:

  • Neutral

Factions:

  • (None)

Size:

  • Large

Movement Value:

  • 9

Species:

  • Animal / Beast

Age:

  • Unknown

Height:

  • 2.43 Meters (8 Feet)

Weight:

  • 68.04 kilograms (150 lbs.)

Possible Items / Equipment Known:

Amulet of Health; Ring of Animal Communion

Possible Skills Known:

Speak/Communicate, Listen, Search, Heightened-Senses Dodge, Keen Senses, Survival Skills

Possible Spellcraft Known:

Disperse Energy, Protection Runes, Aura of Vitality, Defense of the Land, Guidance, Mass Healing, Tide of Fangs and Claws, Tranquil Summons

Large-bodied Squirks are unusual among their species, as most of their kind are small, slender, and nimble. Among them, Chip-Tooth is something of a giant of masculine prowess. A brute of a Squirk, he has always been found working his way through various financial communities as hired muscle to deal with inner-agency rivalries. The scars and signature chipped tooth he sports speak to his ferocity.

For the right price, Chip-Tooth will do just about anything – but he does still have a sense of morality. Currently, he is the hired muscle of Sam on his quest to acquire a Sunstone Acorn. Like Sam, Chip-Tooth would like to see a bright future for all Squirks and Havokk, so that he can follow his dreams that don’t involve intimidation and enforcement.

Card Rules Text:

Action: Deal 2 damage to a Non-Hero character you don't control. If a character is defeated this way, create X Gold tokens, where X was the defeated character's EXP value.

Ongoing: Chip-Tooth gets +1 ATK when attacking for each Gold token you've created this turn, to a max of +5.

Card Name:

  • Chip-Tooth, Squirk Enforcer

Card Type/Subtype:

  • Epic Neutral Ally Character / Squirk Warrior

Card Stats:

  • 14 ATK, 13 AC, 3 DMG, 12 HP

  • 13 Vigor, 9 Spirit, 10 Empathy

Rank / Card #:

  • 3 / #139

EXP Value:

  • 7

Art:

  • Tim Sparvero

Campaign Format Specific:

  • Chip-Tooth gets +1 to Intimidate/Threaten checks for each EXP Value he is versus his chosen target (e.g., if Chip-tooth performs Intimidate/Threaten on an EXP Value 4 character, he gets +3 to his check).
  • At the end of each game round, if Chip-Tooth was in play and your Hero owned any Gold tokens, increase the amount of Gold tokens earned by +X, where X is the number of characters Chip-Tooth defeated during the game round.

Alignment:

  • Neutral

Factions:

  • Brokers of the One Tree

Size:

  • Medium

Movement Value:

  • 6

Species:

  • Squirk

Age:

  • Approximately 38 years

Height:

  • 1.83 Meters (6 Feet)

Weight:

  • 70.30 kilograms (155 lbs.)

Possible Items / Equipment Known:

Barbed Leathers; Obsidian Talons; Poisoned Dagger; Jerkin of Tales; Amulet of Health, Bastard Sword; Full Plate; Power Bracers

Possible Skills Known:

Speak/Communicate, Listen, Search, Diplomacy/Reason, Intimidate/Threaten, Brute Force, Combat Training, Fan of Daggers, Improvised Weapon, Shield Bash, Armor Proficiency, Weapon Proficiency, Sleight of Hand

Possible Spellcraft Known:

Incite Mutiny, Aura of Strength, Insider Trading, Scornful Strike

Stoats are like Ferrets in shape and form, but on Havokk many find that these creatures are more agreeable generally. They are nimble and smart creatures who can carry small objects to their masters. They are not generally violent creatures outright but are known to be fierce when cornered. Familiars often take on the roles of “pet” and “partner” when it comes to how they interact with your Hero, but regardless of how they are used, Familiars are loyal to their core. Stoats are very agile and quick, making them hard to hit and capture. As pets, these creatures are very compassionate.

Card Rules Text:

[Faithful]: This card is considered the same Alignment as your Hero character in addition to its own. (When it’s in play and not.).

 

Action: Choose an Item card in your discard pile and shuffle it into your deck.

Card Name:

  • Clever Stoat

Card Type/Subtype:

  • Neutral Ally Character / Familiar Beast

Card Stats:

  • 13 ATK, 13 AC, 2 DMG, 5 HP
  • 9 Vigor, 10 Spirit, 13 Empathy

Rank / Card #:

  • 1 / #140

EXP Value:

  • 3

Art:

  • Dahlia Wilder

Campaign Format Specific:

  • This familiar gets +1 to all checks performed related to their Owner/Controller. If this familiar is the Chosen Familiar of the player currently controlling it, it gets +3 to all checks instead. 
  • The Faithful ability allows the character to be treated as the same alignment as your Hero when played as a familiar. However, the card retains its printed alignment for card effect purposes in addition to its Hero’s alignment.
    • Example: A Player whose Hero is Rhogar Oathbreaker would consider Clever Stoat a “Dark” alignment character. Clever Stoat is also a “Neutral” character. Cards that affect Dark and Neutral characters may affect this character.

Alignment:

  • Neutral

Factions:

  • (None)

Size:

  • Tiny

Movement Value:

  • 5

Species:

  • Animal / Beast

Age:

  • Varies

Height:

  • Varies - 0.30 Meters (1 Feet) average

Weight:

  • Varies - 0.45 kilograms (1 lbs.) average

Possible Items / Equipment Known:

(None)

Possible Skills Known:

Speak/Communicate, Listen, Search

Possible Spellcraft Known:

(None)

A creature of unusual appearance, capability, and origin, the Forest Chimera is an amalgam of a snake, wolf, and owl. These creatures are nearly extinct and have managed to exist by evading mortals for most of Havokk's history. Living deep within the forested habitats of Havokk until eventually they were found and protected to repopulate in Nelven sanctuaries. From there, these powerful beings were eventually worked into the Nelven population as high-status pets and familiars. They have a wolf head, a scorpion’s tail, and owl wings. They can fly, but wild Forest Chimeras are mainly nocturnal fliers when it’s easier for them to remain concealed or hidden. Typically, they are non-violent and will only strike when provoked or when hunting.

Card Rules Text:

[Faithful]: This card is considered the same Alignment as your Hero character in addition to its own. (When it’s in play and not.).


Ongoing: Whenever you attack with three or more Familiar characters, Forest Chimera is granted [Toxic 2] until end of turn.

Card Name:

  • Forest Chimera

Card Type/Subtype:

  • Neutral Ally Character / Familiar Beast

Card Stats:

  • 13 ATK, 13 AC, 2 DMG, 5 HP
  • 9 Vigor, 10 Spirit, 13 Empathy

Rank / Card #:

  • 2 / #141

EXP Value:

  • 3

Art:

  • Dahlia Wilder

Campaign Format Specific:

  • Forest Chimera can fly.
  • This familiar gets +1 to all checks performed related to their Owner/Controller. If this familiar is the Chosen Familiar of the player currently controlling it, it gets +3 to all checks instead. 
  • The Faithful ability allows the character to be treated as the same alignment as your Hero when played as a familiar. However, the card retains its printed alignment for card effect purposes in addition to its Hero’s alignment.
    • Example: A Player whose Hero is Rhogar Oathbreaker would consider Forest Chimera a “Dark” alignment character. Forest Chimera is also a “Neutral” character. Cards that affect Dark and Neutral characters may affect this character.

Alignment:

  • Neutral

Factions:

  • (None)

Size:

  • Medium

Movement Value:

  • 5

Species:

  • Animal / Beast

Age:

  • Varies

Height:

  • Varies – 0.91 Meters (3 Feet) average

Weight:

  • Varies – 22.68 kilograms (50 lbs.) average

Possible Items / Equipment Known:

(None)

Possible Skills Known:

Speak/Communicate, Listen, Search

Possible Spellcraft Known:

(None)

The Golden Tamarin is an adorable and quirky pet or familiar for any adventuring Hero. These clever animals are adept climbers, can move through terrain and around objects very quickly, and are excellent jumpers. They are smart animals and capable of learning many tricks and maneuvers that make them useful in a variety of scenarios. Golden Tamarins are a common familiar amongst Pirates, Sailors, and Warriors, but are found in all regions of Havokk. They are sought after for their appear and luxurious fur.

Card Rules Text:

[Faithful]: This card is considered the same Alignment as your Hero character in addition to its own. (When it’s in play and not.).

 

Action: Choose an opposing Non-Hero character and deal 1 damage to it. That character must attack a character you control during their next turn.

Card Name:

  • Golden Tamarin

Card Type/Subtype:

  • Neutral Ally Character / Familiar Beast

Card Stats:

  • 13 ATK, 13 AC, 2 DMG, 5 HP
  • 9 Vigor, 10 Spirit, 13 Empathy

Rank / Card #:

  • 1 / #142

EXP Value:

  • 3

Art:

  • Dahlia Wilder

Campaign Format Specific:

  • This familiar gets +1 to all checks performed related to their Owner/Controller. If this familiar is the Chosen Familiar of the player currently controlling it, it gets +3 to all checks instead. 
  • The Faithful ability allows the character to be treated as the same alignment as your Hero when played as a familiar. However, the card retains its printed alignment for card effect purposes in addition to its Hero’s alignment.
    • Example: A Player whose Hero is Rhogar Oathbreaker would consider Golden Tamarin a “Dark” alignment character. Golden Tamarin is also a “Neutral” character. Cards that affect Dark and Neutral characters may affect this character.

Alignment:

  • Neutral

Factions:

  • (None)

Size:

  • Tiny

Movement Value:

  • 5

Species:

  • Animal / Beast

Age:

  • Varies

Height:

  • Varies – 0.30 Meters (1 Feet) average

Weight:

  • Varies – 0.91 kilograms (2 lbs.) average

Possible Items / Equipment Known:

(None)

Possible Skills Known:

Speak/Communicate, Listen, Search

Possible Spellcraft Known:

(None)

An exceptionally trained bird, the Hunting Hawk is taught to seek out specific targets upon sight or command. These intelligent animals will viciously attack and decimate foes with their talons when commanded to or when defending their owner. Hunting Hawks visually differ depending on the region and environments they hail from.

Card Rules Text:

[Faithful]: This card is considered the same Alignment as your Hero character in addition to its own. (When it’s in play and not.).


Ongoing: Your Hero gets +1 ATK while attacking. Hunting Hawk gets +1 ATK against other characters with an EXP value of 4 or less.

Card Name:

  • Hunting Hawk

Card Type/Subtype:

  • Neutral Ally Character / Familiar Beast

Card Stats:

  • 13 ATK, 13 AC, 2 DMG, 5 HP
  • 9 Vigor, 10 Spirit, 13 Empathy

Rank / Card #:

  • 1 / #143

EXP Value:

  • 3

Art:

  • Dahlia Wilder

Campaign Format Specific:

  • Hunting Hawk can fly.
  • This familiar gets +1 to all checks performed related to their Owner/Controller. If this familiar is the Chosen Familiar of the player currently controlling it, it gets +3 to all checks instead. 
  • The Faithful ability allows the character to be treated as the same alignment as your Hero when played as a familiar. However, the card retains its printed alignment for card effect purposes in addition to its Hero’s alignment.
    • Example: A Player whose Hero is Rhogar Oathbreaker would consider Hunting Hawk a “Dark” alignment character. Hunting Hawk is also a “Neutral” character. Cards that affect Dark and Neutral characters may affect this character.

Alignment:

  • Neutral

Factions:

  • (None)

Size:

  • Small

Movement Value:

  • 6

Species:

  • Animal / Beast

Age:

  • Varies

Height:

  • Varies – 0.61 Meters (2 Feet) average

Weight:

  • Varies - 0.91 kilograms (2 lbs.) average

Possible Items / Equipment Known:

(None)

Possible Skills Known:

Speak/Communicate, Listen, Search

Possible Spellcraft Known:

(None)

The Nelven species has always been exceptionally effective at harnessing the mystical energies of Havokk, but Jaina found from an early age that her ability to align with magical power sources seemed more in tune than other Nelven youth. As she matured into adulthood, her ability to channel and emit magical energy through powerful rituals impressed even veteran mages. Jaina’s parents and lineage trace back to ancient Nelven when their connection to Havokk was strongest. After receiving training at the Nelven capital city of Agnememnon, she encountered the chaos mage Ivellios and has since begun to expand her view on Spellcraft as he has through Chaos spells.

Card Rules Text:
Ongoing: The first time you play a Ritual during your turn, you may reveal the top card of your deck. If the revealed card is a Ritual, place it into your hand. Otherwise, place it at the bottom of your deck.

Card Name:

  • Jaina, Mystic Meditator

Card Type/Subtype:

  • Neutral Ally Character / Nelven Mage

Card Stats:

  • 12 ATK, 14 AC, 2 DMG, 8 HP
  • Vigor, 12 Spirit, 12 Empathy

Rank / Card #:

  • 2 / #144

EXP Value:

  • 6

Art:

  • Douglas Draco

Campaign Format Specific:

  • Jaina gets +2 on any Spirit check related to Rituals.
  • Jaina gets +X to Empathy checks, where X is the number of Rituals you control, to a max of +5.

Alignment:

  • Neutral

Factions:

  • High Mages of Dhulahan

Size:

  • Medium

Movement Value:

  • 6

Species:

  • Nelven

Age:

  • Approximately 130 years.

Height:

  • Roughly 1.75 Meters (5.5 feet)

Weight:

  • 49.895 kilograms (110 lbs.)

Possible Items / Equipment Known:

Arcane Deflectors; Wand of Chaos; Lantern of Revealing; Uutu’s Boon of Life; Amulet of Health; The Enchanter’s Plate; War Scepter; Full Plate; Tower Shield

Possible Skills Known:

Speak/Communicate, Listen, Search, Diplomacy/Reason, Arcana, Keen Senses, Omni Spellcaster

Possible Spellcraft Known:

Chaos Bolt, Hardening Skin, Syphoning Void, Clairvoyance, Heroic Valor, Protection Runes, Arcane Armor, Aura of Strength, Banish Curses, Blizzard, Conjured Spellshield, Essence Gathering, Fireball, Fortification Aura, Guidance, Heroic Push, Mage Missile, Meditation Technique, Mystical Tuning, Warcaster

Considered one of Havokk’s last ancient beings, Kuzuryu has seen the rise and fall of kingdoms, heroes, villains, and the scope of Havokk change entirely over centuries. Long ago, Kuzuryu was tasked with defending Havokk and its people from the Void and dark forces, requested by Thanatos himself – the progenitor of all Dragonkind, and creator of the other Elder Dragonkind on Havokk. At the end of the Elder Dragonkind War, Thanatos instructed Kuzuryu on the creation of the Defenders of the Sovereign Leaf. For the Dragonkind to continue on without its Elders, their teachings and nutrient source must continue on, and Kuzuryu preserves the Sovereign Leaf farms found at the temple.

Kuzuryu is a large dragonkind, his size, power, and stature attributed to his direct descendant line to the Elder Dragonkind who previously ruled Havokk. He has trained vigilantly for decades, seeking to achieve the height of his warrior potential so that he might combat any of Havokk’s darkest threats and succeed triumphantly. He is a fearsome opponent; deadly in combat, and revered in conversation, each with each fear or admiration.

Card Rules Text:

Ongoing: Master Kuzuryu gets +1 ATK for each Dark character in play, +1 AC for each Light character, and +1 DMG for each Chaotic character in play to a max of +3 to each stat.

Ongoing: Master Kuzuryu takes 1 less damage from any Non-Neutral sources.

Card Name:

  • Master Kuzuryu, Veteran Mentor

Card Type/Subtype:

  • Epic Neutral Ally Character / Dragonkind Monk

Card Stats:

  • 15 ATK, 15 AC, 3 DMG, 15 HP
  • 13 Vigor, 13 Spirit, 13 Empathy

Rank / Card #:

  • 4 / #145

EXP Value:

  • 9

Art:

  • Douglas Draco

Campaign Format Specific:

  • Master Kuzuryu gets +1 to all Combat Skill checks against Non-Neutral alignment sources. Master Kuzuryu gets an additional +2 to all Combat Skill checks performed against Dark alignment characters.
  • Master Kuzuryu gets +2 to all Social checks. If the Social action, effect, or ability involves Kuzuryu teaching or training another character, he gets +10 to his Social check performed this way instead.

Alignment:

  • Neutral

Factions:

  • Defenders of the Sovereign Leaf
  • Coalition of Unified Havokk
  • Brokers of the One Tree

Size:

  • Large

Movement Value:

  • 9

Species:

  • Dragonkind

Age:

  • Approximately 487 years

Height:

  • 1.90 Meters (6.25 Feet)

Weight:

  • 97.52 kilograms (215 lbs.)

Possible Items / Equipment Known:

Smoke Bomb; Guardian Plate; Lantern of Revealing; Uutu’s Boon of Life; Amulet of Health; Full Plate; Kun-Wu, Bane of Magic; Phantasmal Nexxusite Plate; Power Bracers; Ring of Regeneration; Shadowstep Slippers

Possible Skills Known:

Speak/Communicate, Listen, Search, Diplomacy/Reason, Intimidate/Threaten, Combat Training, Fan of Daggers, Heightened-Senses Dodge, Precision Strike, Sneak Attack, Sweeping Strike, Whirlwind Strike, Animal Handling, Armor Proficiency, Blacksmithing, Weapon Proficiency, Keen Senses, Survival Skills

Possible Spellcraft Known:

Hardening Skin, Temporal Gate, Divine Smite, Annihilate, Aura of Strength, Aura of Vitality, Conjured Spellshield, Essence Gathering, Fireball, Fortification Aura, Guidance, Heroic Push, Meditation Technique, Overwhelming Force, Scornful Strike, Time Stands Still, True Healing

Mystical creatures indigenous to Havokk and sought after as pets and familiars for their unique appearance and abilities. Mookaloos were one of several species first created on Havokk by Kritikos, and these noble beings were created to serve as guides and companions to Havokk’s other species.

Physically, their body is shaped like a small ape, but their hands and feet resemble a cat’s paws. They have large ears as a rabbit does, but wider by comparison, like a cat’s. They have a soft layer of fur over a scaled body that offers them slightly better durability than that of a standard cat or rabbit.

Mookaloos have a unique connection to Havokk, and their ability to sense danger and detect magical objects has them sought after by all in hopes that they will be lead to a secret treasure somewhere on Havokk.

Card Rules Text:

[Faithful]: This card is considered the same Alignment as your Hero character in addition to its own. (When it’s in play and not.).

 

Ongoing: Mookaloo cannot be blocked by Non-Hero characters with an EXP value of 6 or greater.

Ongoing: Whenever Mookaloo deals attack damage for the first time each turn, you may draw a card. If you do, discard a card.

Card Name:

  • Mookaloo

Card Type/Subtype:

  • Neutral Ally Character / Familiar Beast

Card Stats:

  • 13 ATK, 14 AC, 2 DMG, 5 HP
  • 10 Vigor, 11 Spirit, 14 Empathy

Rank / Card #:

  • 2 / #146

EXP Value:

  • 5

Art:

  • Dahlia Wilder

Campaign Format Specific:

  • Mookaloo gets +1 to all Fate checks.
  • This familiar gets +1 to all checks performed related to their Owner/Controller. If this familiar is the Chosen Familiar of the player currently controlling it, it gets +3 to all checks instead. 
  • The Faithful ability allows the character to be treated as the same alignment as your Hero when played as a familiar. However, the card retains its printed alignment for card effect purposes in addition to its Hero’s alignment.
    • Example: A Player whose Hero is Rhogar Oathbreaker would consider Mookaloo a “Dark” alignment character. Mookaloo is also a “Neutral” character. Cards that affect Dark and Neutral characters may affect this character.

Alignment:

  • Neutral

Factions:

  • (None)

Size:

  • Small

Movement Value:

  • 6

Species:

  • Animal / Beast

Age:

  • Varies

Height:

  • Varies – 0.66 Meters (2.15 Feet) average

Weight:

  • Varies – 7.71 kilograms (17 lbs.) average

Possible Items / Equipment Known:

(None)

Possible Skills Known:

Speak/Communicate, Listen, Search

Possible Spellcraft Known:

Conjured Spellshield

Standing out amidst his colleagues, Singefur does what most Squirks do not: he follows the path of the Mage instead of artifice, trade/commerce, or the warrior. Having felt a connection to Havokk’s mystical energies from an early age, Singefur has sought to become the first Squirk Archmage.

Squirks inherently do not gravitate towards Spellcraft as their steam and Nexxusite-powered creations make up in results what they lack in outright magical prowess. Singefur, however, has chosen to embrace his mystical gifts and practices Spellcraft as other mages do. He is an older Squirk, and has dedicated his life and journey to the study of Spellcraft, in hopes of inspiring future generations of Squirks to use the mystical power of Havokk to enrich themselves, their species, and the One Tree.

Card Rules Text:

Action: Deal 2 damage to an opposing character. If you created a Gold token this turn, deal 3 damage instead.

Ongoing: Create a Gold token whenever you defeat a character with damage from a Spellcraft card.

Card Name:

  • Singefur, Pyromancer

Card Type/Subtype:

  • Neutral Ally Character / Squirk Mage

Card Stats:

  • 11 ATK, 14 AC, 2 DMG, 5 HP
  • 9 Vigor, 12 Spirit, 11 Empathy

Rank / Card #:

  • 2 / #147

EXP Value:

  • 5

Art:

  • Tim Sparvero

Campaign Format Specific:

  • Singefur gets +1 to all Spirit checks he makes for each Gold token you have created this turn.

Alignment:

  • Neutral

Factions:

  • Brokers of the One Tree

Size:

  • Small

Movement Value:

  • 5

Species:

  • Squirk

Age:

  • Approximately 41 years

Height:

  • 1.37 Meters (4.5 Feet)

Weight:

  • 38.55 kilograms (85 lbs.)

Possible Items / Equipment Known:

Chaos Mage’s Robes; Wand of Chaos; Shadowstep Slippers; War Scepter

Possible Skills Known:

Speak/Communicate, Listen, Search, Diplomacy/Reason, Intimidate/Threaten, Performance, Arcana

Possible Spellcraft Known:

Chaos Bolt, Chaos Shard, Temporal Gate, Void Implosion, Aggravating Glare, Solar Flare, Conjured Spellshield, Fireball, Wall of Fire, Warcaster

Common among large cities, towns, and social locations, Squirk Pickpockets make their way through crowds using their small size and nimble fingers to pickpocket unsuspecting victims. Not all Squirk Pickpockets have nefarious goals or methods; some are agents of the Brokers of the One Tree, using their sleight of hand skills to discreetly pass secret documents and keys to members.

Card Rules Text:

Action: Choose an opponent to discard a card. If the discarded card was an Item card, create a Gold token.

Card Name:

  • Squirk Pickpocket

Card Type/Subtype:

  • Neutral Ally Character / Squirk Rogue

Card Stats:

  • 13 ATK, 11 AC, 2 DMG, 5 HP
  • 10 Vigor, 8 Spirit, 8 Empathy

Rank / Card #:

  • 2 / #148

EXP Value:

  • 5

Art:

  • Tim Sparvero

Campaign Format Specific:

  • Squirk Pickpocket gets +1 to Skill checks for each Gold token you have created this turn.

Alignment:

  • Neutral

Factions:

  • Brokers of the One Tree

Size:

  • Small

Movement Value:

  • 6

Species:

  • Squirk

Age:

  • Varies

Height:

  • Varies - 1.37 Meters (4.5 Feet) average

Weight:

  • Varies - 38.55 kilograms (85 lbs.) average

Possible Items / Equipment Known:

Barbed Leathers; Poisoned Dagger; Obsidian Talons; Bastard Sword; Shadowstep Slippers

Possible Skills Known:

Speak/Communicate, Listen, Search, Intimidate/Threaten, Fan of Daggers, Sneak Attack, Sleight of Hand

Possible Spellcraft Known:

(None)

A former member of a travelling circus ring, Trini assisted her parents with the training and care of the circus’s animal acts. She resented the circus and the way they treated their animals, and when she confronted them, they ostracized her. Instead of her parents taking her side, they were too fearful of what would become of them for standing up to their employer and source of livelihood, and sided with the circus. Betrayed and alone, Trini released the circus’s animals into the night and led them into the nearby wilderness. There, with the animal’s assistance, they encountered Maya Windriver. Trini and Maya now train and care for the animals of the forest, and Trini trains the nearby wildlife to defend itself against Havokk’s unsavory characters. She and Maya have formed a close bond and work to preserve Havokk’s natural state and its inhabitants to their last breath.

Card Rules Text:

Action: Place a Mark token on a character you don't control.

Ongoing: Familiars you control get +2 ATK and +1 AC against characters with Mark tokens on them.

Card Name:

  • Trini the Trainer

Card Type/Subtype:

  • Neutral Ally Character / Mortal Druid

Card Stats:

  • 14 ATK, 14 AC, 2 DMG, 8 HP
  • 12 Vigor, 10 Spirit, 14 Empathy

Rank / Card #:

  • 2 / #149

EXP Value:

  • 6

Art:

  • Dahlia Wilder

Campaign Format Specific:

  • Trini gets +3 to all Animal Handling Skill checks.
  • Trini gets +3 to all Social and Empathy-related checks against Familiars, Animals, Beasts, and Monsters.

Alignment:

  • Neutral

Factions:

  • Coalition of Unified Havokk
  • Defenders of the Sovereign Leaf

Size:

  • Medium

Movement Value:

  • 6

Species:

  • Mortal

Age:

  • Approximately 24 years

Height:

  • Roughly 1.75 Meters (5 feet)

Weight:

  • 49.895 kilograms (110 lbs.)

Possible Items / Equipment Known:

Healer’s Vestments; Lantern of Revealing; Amulet of Health; Ring of Animal Communion

Possible Skills Known:

Speak/Communicate, Listen, Search, Diplomacy/Reason, One With Nature, Animal Handling, Blacksmithing, Survival Skills

Possible Spellcraft Known:

Aura of Vitality, Banish Curses, Defense of the Land, Mass Healing, Tranquil Summons

Current leader and matriarch of the Wrathi Tribe, Valda is feared for her combat prowess in the same way she is loved and revered by her people. As the matriarch of the tribe, she is responsible to care for and protect her people, which she does fiercely. She has long sought to enter an era of peace, where her people can exist without conflict on their ancestral northern lands, but has found constant conflict and turmoil instead. The ongoing era of conflict has shaped her into a grizzled warrior and daunting foe for those who threaten her tribe.

With the aid of Teras, the two lead the tribe and its warriors into conflicts when necessary (though Teras initiates conflict for sport individually). Though she is an impressive warrior, Valda is also an intelligent and capable leader who prefers to not waste lives and resources wherever possible. Together, they have sworn to invoke the wrath of Krul-Wrathi and avenge their people to protect their ancestral lands from would-be usurpers.

Card Rules Text:

Action: Characters you control get +2 ATK until end of turn. Characters you control must attack this turn or be dealt 1 unavoidable damage at the end of your turn.

Ongoing: Whenever a character you control deals attack damage to a Hero, place a +1 ATK and +1 AC token on them after damage is dealt.

Card Name:

  • Valda, Raider Matriarch

Card Type/Subtype:

  • Epic Neutral Ally Character / Mortal Barbarian

Card Stats:

  • 14 ATK, 14 AC, 3 DMG, 12 HP
  • 13 Vigor, 9 Spirit, 12 Empathy

Rank / Card #:

  • 3 / #150

EXP Value:

  • 8

Art:

  • Ranzinza Cinza

Campaign Format Specific:

  • Valda gets +1 to all Combat Skill checks. She gets an additional +1 for each time she has attacked, been attacked, and blocked this turn to a max of +3 per check performed.
  • Valda gets +3 to all Social and Empathy checks against other characters in the Wrathi Tribe.

Alignment:

  • Neutral

Factions:

  • Wrathi Tribe

Size:

  • Medium

Movement Value:

  • 6

Species:

  • Mortal

Age:

  • Approximately 38 years

Height:

  • 1.86 Meters (6.1 Feet)

Weight:

  • 88.45 kilograms (195 lbs.)

Possible Items / Equipment Known:

Nexxusite Scythe, Barbed Leathers; Guardian Plate; Absorbing Shield; Amulet of Health; Bastard Sword; Phantasmal Nexxusite Plate; Power Bracers; War Scepter

Possible Skills Known:

Speak/Communicate, Listen, Search, Diplomacy/Reason, Intimidate/Threaten, Brute Force, Combat Training, Fan of Daggers, Improvised Weapon, Precision Strike, Sweeping Strike, Whirlwind Strike, Armor Proficiency, Animal Handling, Blacksmithing, Weapon Proficiency, Survival Skills

Possible Spellcraft Known:

Temporal Gate, Aura of Pain, Annihilate, Aura of Strength, Essence Gathering, Heroic Push, Heroic Shockwave, Scornful Strike

Elite Warriors equipped with specialized power-armor and equipment, these Squirks are stationed throughout all of Havokk and employed by most agencies to protect valuables, safes, and financial institutions across Havokk. Squirk engineers specially designed these “dreadnought” armor suits to withstand most forms of damage and magical energy so that the security personnel using the armor can more effectively protect their assignment.

Card Rules Text:

Ongoing: Vault Security gets +1 AC for each Gold token you control, to a max of +5.

Ongoing: At the beginning of your turn, if you control 10 or more Gold tokens, heal 2 damage from this character.

Card Name:

  • Vault Security

Card Type/Subtype:

  • Neutral Ally Character / Squirk Warrior

Card Stats:

  • 14 ATK, 14 AC, 2 DMG, 12 HP

  • 11 Vigor, 9 Spirit, 9 Empathy

Rank / Card #:

  • 2 / #151

EXP Value:

  • 6

Art:

  • Tim Sparvero

Campaign Format Specific:

  • Vault Security get +3 to their checks performed to resist Disoriented/Confused, Stun, and Asleep/Unconscious status effects.

Alignment:

  • Neutral

Factions:

  • Brokers of the One Tree
  • Coalition of Unified Havokk

Size:

  • Small

Movement Value:

  • 6

Species:

  • Squirk

Age:

  • Varies

Height:

  • Varies - 1.37 Meters (4.5 Feet) average

Weight:

  • Varies - 38.55 kilograms (85 lbs.) average

Possible Items / Equipment Known:

Pushing Stones; Lantern of Revealing; Absorbing Shield; Amulet of Health; Bastard Sword; Full Plate; Tower Shield

Possible Skills Known:

Speak/Communicate, Listen, Search, Armor Proficiency, Survival Skills

Possible Spellcraft Known:

Hardening Skin, Aura of Vitality

Barbarians and fierce defenders of the northern expanses of Havokk. These warriors have been trained generationally to be the strongest, brutal, and most feared warriors on land. They defend their ancestral homelands from usurpers and the Chancellors of the Void, and have collectively sworn vengeance on the forces of darkness for what they done to Havokk and its people.

Card Rules Text:

[Legion]: A deck may contain any number of this card. 


Ongoing: Wrathi Tribe gets +1 ATK whenever it attacks for each character named Wrathi Tribe that is attacking this turn to a max of +5.

Card Name:

  • Wrathi Tribe

Card Type/Subtype:

  • Neutral Ally Character / Mortal Barbarian

Card Stats:

  • 14 ATK, 14 AC, 2 DMG, 5 HP
  • 13 Vigor, 8 Spirit, 8 Empathy

Rank / Card #:

  • 1 / #152

EXP Value:

  • 3

Art:

  • Ranzinza Cinza

Campaign Format Specific:

  • Wrathi Tribe gets +1 to all Combat Skill checks performed for each Wrathi Tribe character in your Player Party, to a max of +5.
  • Wrathi Tribe gets +3 to all Intimidate/Threaten Skill checks performed for each Wrathi Tribe character in your Player Party, to a max of +5.

Alignment:

  • Neutral

Factions:

  • Wrathi Tribe

Size:

  • Medium

Movement Value:

  • 6

Species:

  • Mortal

Age:

  • Varies

Height:

  • Varies – 1.83 Meters (6 Feet) average

Weight:

  • Varies - 81.647 kilograms (180 lbs.) average

Possible Items / Equipment Known:

Barbed Leathers; Amulet of Health; Bastard Sword; Tower Shield; War Scepter

Possible Skills Known:

Speak/Communicate, Listen, Search, Intimidate/Threaten, Brute Force, Combat Training, Improvised Weapon, Shield Bash, Armor Proficiency, Weapon Proficiency

Possible Spellcraft Known:

(None)

Using the Cards

Included in this section are the rules and descriptions associated with card-related elements and using the game cards themselves. Characters, Events, Items, Skills, Spellcraft are covered in more detail, and the rules corresponding to them.

 

Expanding your Realm

Included in this section are the resources related to non-card game elements, such as the Player leveling system, Alignments & Factions, Movement, and other related items.

 

Lore Master Rules

Included in this section are the resources available to Lore Masters, expectations for their rule, and recommendations on running Campaign Format adventures.