

"For the best inventions, you need imagination and a pile of junk. Science can amuse us, but it is engineering that changes the world."
-Sam
As a young Squirk, Sam always had a taste for adventure. He longed for a world where he could simply build inventions, and that they would lead to excitement and wonder in the vast world of Havokk. Unfortunately for Sam, he also led a life of strife and difficulty. Having been abandoned at a young age by uncaring parents, Sam knew that his only ticket to freedom and glory was through surviving the harsh world around him in any way possible. He began to gather scraps of various components and learned through other Squirk traders and builders how to fine-tune his creations, which eventually led him to create a machine that was sought after by the bankers of the One Tree. In doing so, he began his journey into the inner workings of the Squirk trade industry and eventually made his way to the chief financial officer of a prominent Squirk investment group.
In the following years of experience and growth, Sam made his way out of the squaller and hopelessness of being orphaned to his role of chief financer working out of an Airship Dock, managing the Air-colony's gold and treasures, and became aware of the location of the most recent Sunstone Acorn to be produced. The Sunstone Acorn is a special and powerful artifact: one Sunstone Acorn is produced from the “One Tree” every 100 years. Those who hold the Acorn hold the most sought-after Gem in the world for the next 100 years. They are irreplaceable and are said to have special abilities when possessed by a Squirk. Each Sunstone Acorn is unique from one another and immensely valuable.
Sam only seeks to acquire the Sunstone Acorn for preservation, as the Squirks are rarely in possession of these mystical acorns, but for a short time before they are sold for profit. The idea is to benefit all the Squirks by selling the Acorn for gold and resources managed by the wise Squirk Elders, who maintain the One Tree and the Squirk ancestral home. Sam’s hope and goal in life is that by obtaining the Sunstone Acorn, he can earn the respect, love, and reputation of his people. Sam’s personal goal is also to bring back his lost parents, to end the quest to appease the family that seemingly didn’t love him for who he was.
Having always been an adventurer at heart, the clever Squirk uses their knowledge of finance, creation, and ingenuity to build wondrous tools and machinery that he uses on his quest for the Sunstone Acorn. Sam gathered a group of outcast Squirks like himself that didn’t follow the so-called societal norm of Squirks, and they went on their quest to capture this powerful relic. The band of Squirks: Chip-tooth, Singefur, Lenny, and Ana are on a quest to acquire the stone. Using their combined income and a generous payment from a traveling adventurer, these Squirks acquire an Airship and set off from the Skyfall Garrison towards Thresher Reef, an island that holds the first clue on their path to the stone.

Sam, Ingenious Financier - Card Information | ||
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Card Effect: Action: Draw cards equal to X, where X is the number of Squirk characters you control, then discard two cards. Ongoing: Whenever you discard an Item card (from your hand or in play) create a Gold token. If the EXP value of the discarded card is 7 or greater, create two Gold tokens instead and heal 1 damage from Sam. Ongoing: At the beginning of your turn, if you have 50 or more Gold tokens in play, you win the game. |
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Sam, Ingenious Financier – [Gold Build]
Example: Encounter against a Hero enemy – Sam, Ingenious Financier, fully armed, armored, and ready to acquire the Sunstone Acorn.

Sam, Ingenious Financier [Support Build]
Example: Encounter against a Hero enemy – Sam, Ingenious Financier. Quirky companion and genius inventor, Sam's role in the party varies and can fulfill a variety of roles.